- May 21, 2024
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- May 20, 2024
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toaster authored
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toaster authored
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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- May 19, 2024
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Eidolon authored
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Eidolon authored
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JugadorXEI authored
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JugadorXEI authored
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JugadorXEI authored
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katsy authored
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This fixes an oversight with pwrlv average calculation that causes the total to overflow with enough players or high enough pwrlv. Hopefully this might fix that bug where pwrlv is shown as negative on the server select menu. Maintainer note: This is still imprecise but it fixes the overflow without potentially disrupting game code.
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Eidolon authored
The hypothesis for this patch is that the operating system has not actually finished writing the file to disk when moving the tmp file into place. The move operation is atomic, but the write is not, even when flushed or using unbuffered IO. So we reorder these operations, make the old save .bak atomically and write the new save in place. I doubt saving this backup will actually be useful given the frequency of saves in the game, but at the very least it leaves _some_ backup in place in the event of failure.
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Eidolon authored
Like with position bulbs, the position number takes a large portion of the screen and flashes rapidly. This slows that rate to 25% of what it is when Reduce VFX is off.
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toaster authored
Fixes ERRORMODE compliation after !2372
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Eidolon authored
In green resolutions, especially past 12 players, these bulbs take up a large part of the screen and flash in a particularly intense way for people with heightened photosensitivity. This disables the animations while still presenting them effectively.
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AJ Martinez authored
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AJ Martinez authored
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Eidolon authored
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- May 17, 2024
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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AJ Martinez authored
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- May 16, 2024
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AJ Martinez authored
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Eidolon authored
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AJ Martinez authored
- Don't apply mindelay to clients that are already slower than their mindelay, WTF - Don't double apply mindelay to hosts to compensate for the above, WTF
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- May 15, 2024
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Sal authored
It's scary that it wasn't doing this before!
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- May 13, 2024
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Sal authored
Make the amount to darken based on how light/dark the area already was. This prevents it from making dark areas pitch black.
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- May 12, 2024
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Sal authored
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Eidolon authored
Since there are less crashes than ever before, and there are risks with trying to do anything inside a signal handler beyond the most basic recovery stuff, we should avoid doing *anything* in here.
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Lactozilla authored
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- May 07, 2024
- May 06, 2024
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