- Mar 31, 2023
-
-
AJ Martinez authored
-
AJ Martinez authored
Add LICENSE-3RD-PARTY.txt See merge request KartKrew/Kart!1110
-
Oni authored
Stereo Mode See merge request KartKrew/Kart!1097
-
James R. authored
Don't render item capsule numbers mirrored in Encore mode Closes #493 See merge request KartKrew/Kart!1119
-
James R. authored
Add musicdef console command See merge request KartKrew/Kart!1114
-
- Mar 30, 2023
-
-
toaster authored
Draws a dot matrix over the background level icon
-
toaster authored
- Shown on the menu - soundtest.autosequence - Plays all songs in sequence, skipping over the soundtest entry. - Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks) - Plays non-looping songs once with no fade ever - Disabled when S_SoundTestStop called - Songs that end outside of autosequence will now stop the visible Playing.
-
toaster authored
-
toaster authored
Preface with a `\` (ie `Lump VOTEEA,\VOTEEB`) to indicate the preference is not to loop. This is for special jingles that have definitive conclusions.
-
toaster authored
- Use LSTitleHighString at the top of the menu for the music's title/Sound Test - Only show Track for relevant entries - Show cv_soundtest.value in hex for that Classic Sonic soundtest flavour
-
toaster authored
- Make it full base resolution... - ...but use ClipRect to make it fit inside the window of the Stereo
-
AJ Martinez authored
-
James R. authored
-
James R. authored
Reload palette even if rewinding a replay or reloading the gamestate (Resolves #443) Closes #443 See merge request KartKrew/Kart!1118
-
James R. authored
-
James R. authored
Do not change skybox for players after they finish the race See merge request KartKrew/Kart!1115
-
James R. authored
Improve devmode visibility and usability See merge request KartKrew/Kart!1113
-
James R. authored
Force Trip Wires to render at maximum brightness Closes #318 See merge request KartKrew/Kart!1112
-
toaster authored
-
toaster authored
Access to soundvolume and musicvolume through the Stereo Mode menu - Draws a knob and volume bar (with loudness warning) - Changes which cvar is associated with it depending on selected song/lack of - If on any regular song, use digital music volume - If on soundtest, use sound volume - unless on entry 0 aka N/A, where no volume is visible at all
-
- Mar 29, 2023
-
-
toaster authored
No more magic numbers for M_DrawSoundTest
-
Sal authored
Add -nolua command line parameter See merge request KartKrew/Kart!1117
-
SteelT authored
-
James R. authored
Disables loading Lua scripts entirely.
-
toaster authored
- Buttons have been implemented. - They push down when you press an input. - FUTURE WORK: Back doesn't get the opportunity to do so. Delay the exit of this menu? - Certain ones have special properties. - PLAY locks down when playing and not paused - PAUSE locks down when playing and paused - TRACK is a wheel/slidery thing - BACK should get pressed when you're exiting (see previous FUTURE WORK) - FUTURE WORK: The detection of these currently uses magic numbers. - The Stereo itself is now drawn. - FUTURE WORK: The screen's contents are still the testing visuals.
-
toaster authored
-
toaster authored
Per VC discussion: - Pressing STOP does not NULL your selected song - ...unless you press it a second time while already stopped - Pressing PLAY should de-activate pause if active, not restart the track - Pressing PAUSE while paused should not de-activate pause - Removed the Extra functionality from TRACK.
-
toaster authored
Instead of a fake S_StopMusic-based Pause, make it use the S_PauseAudio/S_ResumeAudio system.
-
toaster authored
Per review, combine all spots where s_sound.c attempts to restore music into one gamestate-specific switch case system.
-
James R. authored
-
James R. authored
Calling P_SetTarget on the temporary skybox_t is pointless. P_SwitchSkybox calls P_SetTarget when copying to the player struct.
-
James R. authored
musicdef -volume <volume> changes the volume of the currently playing song. The change persists through song changes and is visible with devmode music. musicdef -show prints all changed musicdef volumes. The intention of this command is to allow editing music volumes quickly in game, without having to quit, edit music.pk3, and reopen the game.
-
James R. authored
-
James R. authored
-
James R. authored
Draws over ping and FPS counters.
-
James R. authored
Old behavior was just use the last splitscreen. This does not the position devmode draws on the screen.
-
James R. authored
Fixes sector light level and colormaps darkening Trip Wires, especially in OpenGL.
-
Sal authored
Add "UFO" script type See merge request KartKrew/Kart!1111
-
Sal authored
Fix random Encore vote, error if ENCORE/TWEAKMAP lump is invalid, add debugencorevote command Closes #333 See merge request KartKrew/Kart!1101
-
Sal authored
Player IDs and persistence See merge request KartKrew/Kart!1062
-