- Sep 18, 2023
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Oni authored
Fastfall/E-Brake consistency and visual polish Closes #651 See merge request KartKrew/Kart!1508
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James R. authored
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James R. authored
- Always spawns on the ground below the player - If falling fast enough, spawn afterimages around the player like "falling through hoops" - Also fix scaling to Shrink/Grow
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James R. authored
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Sal authored
Misc. code changes in preparation for Hyudoro final pass + debugcheese cvar See merge request KartKrew/Kart!1503
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James R. authored
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toaster authored
Change Scroller Direction (linedef 435): Do not crash on Tag_Find for sidedef scrollers See merge request KartKrew/Kart!1506
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toaster authored
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Oni authored
Hyudoro becomes very real See merge request KartKrew/Kart!1504
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James R. authored
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James R. authored
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James R. authored
- Player invisibility is preserved for other players - Flicker blendmode (and visibility, for other players) at beginning and end of hyudorotimer
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James R. authored
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James R. authored
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James R. authored
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James R. authored
- Carry back item capsule, painted with the skincolor of the player who was stolen from - Give player item by orbiting and shrinking into the player like an emerald - Lock player item box while animation plays, draw an empty item box on the HUD - At end of animation, burst item capsule to place item in player's hotbar - Hyudoros can no longer stack items in the hotbar -- consistent with item capsules - (If you have a Super Ring in your hotbar and Hyudoro is holding a Super Ring too, it will wait for you to use yours) --- MT_ITEMCAPSULE changes: - extravalue2 != 0: use this color on caps - MF2_STRONGBOX: award items like the roulette - Super Ring is placed in the hotbar instead of awarding rings directly - SPB is placed in the hotbar instead of throwing it immediately - DMG_INSTAKILL: don't respawn
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James R. authored
- If player is in first place, they cannot use the stack - Use ghost trick to lessen the effect, since modulate blendmode cannot be controlled with translucency
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James R. authored
- Shadow flickers in high contrast colors while patrolling - Shadow flickers black/white for short time after Hyudoro steals from a player - (Resetting shadow for hovering stack already handled by append_hyudoro)
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
- Use P_SetTarget to handle reference counting properly - Properly unlink from the start of the list
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
- Add Obj_SetEmeraldAwardee - Separate object receiving emerald from object being orbited - Obj_BeginEmeraldOrbit sets both, if the awardee isn't explicitly set - Don't HUD track emeralds without emerald flag set
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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- Sep 17, 2023