- Feb 21, 2023
-
-
Oni authored
Let players bust bustable FOFs again Closes #351 See merge request KartKrew/Kart!945
-
Oni authored
Fix tunes -default to use stored RNG value See merge request KartKrew/Kart!951
-
Oni authored
Add Gacha Bom sprites See merge request KartKrew/Kart!950
-
Oni authored
Add fuse to Pogo Spring See merge request KartKrew/Kart!942
-
wolfs authored
-
James R. authored
-
James R. authored
- Add flags variable to toggle much of Orbinaut behavior. - Don't spawn afterimages for Gacha Bom. - Animate facing angle of Gacha Bom when thrown backward. - Let tossed Gacha Bom drive forward after landing.
-
James R. authored
-
James R. authored
Fix typo causing crash on tumble interrupt See merge request KartKrew/Kart!949
-
AJ Martinez authored
-
- Feb 20, 2023
-
-
James R. authored
-
- Feb 19, 2023
-
-
Oni authored
Remove Garden Top grounded arrow Closes #441 See merge request KartKrew/Kart!943
-
Oni authored
Turn on RANGECHECK in all builds See merge request KartKrew/Kart!944
-
Oni authored
Skinchange Spectatorify Closes #305 See merge request KartKrew/Kart!936
-
James R. authored
-
James R. authored
-
James R. authored
Fix perfstats 4 not working properly See merge request KartKrew/Kart!932
-
James R. authored
-
Oni authored
Fix crash if navigating profiles menu too quickly See merge request KartKrew/Kart!939
-
James R. authored
15 seconds, flickers for the last second.
-
- Feb 18, 2023
-
-
Oni authored
Kickstart Clear See merge request KartKrew/Kart!938
-
Oni authored
Normalize magician box offsets See merge request KartKrew/Kart!941
-
Oni authored
Fix Magician Box offset while on Garden Top See merge request KartKrew/Kart!940
-
Oni authored
Few tweaks and bug fix to Garden Top See merge request KartKrew/Kart!937
-
James R. authored
-
James R. authored
-
James R. authored
-
James R. authored
When exiting a card, once the transition ends, there was a 1 tic window that an A press could select a card and THEN set the profile pointer to NULL.
-
toaster authored
- M_ProfileControlSaveResponse: Set without stealth (ie, call command which sends XD_WEAPONPREF netxcmd) - weaponPrefChange (and its splitscreen ilk): Only build/send XD_WEAPONPREF command when Playing()
-
James R. authored
Two arrows. One above the player, floating. One below the player, on the ground. Both arrows use the player's facing angle. Arrows are only visible to their own player (other players can't see them). The floating arrow is a papersprite. You can see the arrow turn with you as you turn your camera. The grounded arrow is a splat with additive blending. It tilts to match the slope of the ground you're driving on.
-
James R. authored
-
James R. authored
-
- Feb 17, 2023
-
-
toaster authored
Don't let testers shoot themselves in menus See merge request KartKrew/Kart!934
-
toaster authored
-
toaster authored
-
toaster authored
-
toaster authored
Matches cvar updates in real time, so can't change what's written to setup_chargrid
-
toaster authored
-
Oni authored
Alter blue spark color See merge request KartKrew/Kart!935
-
toaster authored
- Got_NameAndColor: Incorporate check for cv_restrictskinchange and FREE PLAY - CanChangeSkin: Boil away all the useless conditions, combine with CanChangeSkinWhilePlaying
-