- Sep 27, 2023
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SteelT authored
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- Sep 26, 2023
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toaster authored
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toaster authored
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toaster authored
Does not forbid seeing modded servers even if you haven't unlocked add-ons yet
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toaster authored
Repairs the pre-CMake functionality of TESTERS builds having the format `ringracers_branch-name_TESTERS.exe`
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toaster authored
Now you can host for testers using a bog-standard DEVELOP build.
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toaster authored
It's easy enough for the host to verify any given player, and this is in fact the only HOSTTESTERS-specific sync change..!?
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toaster authored
Fixes compiling TESTERS builds
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toaster authored
ACS music functions: add optional bool to only affect player activator See merge request KartKrew/Kart!1531
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toaster authored
Stereo Mode: Add "Shf" (Shuffle) option See merge request KartKrew/Kart!1517
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toaster authored
Respawn things at Z position offset by linedef 80 Closes #542 See merge request KartKrew/Kart!1528
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toaster authored
Some quake improvements See merge request KartKrew/Kart!1523
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toaster authored
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Oni authored
Damage Polish See merge request KartKrew/Kart!1524
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- Sep 25, 2023
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Sal authored
Hanicef allocator changes, simplified memcpy and fixed alignment See merge request KartKrew/Kart!1530
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Sal authored
Move HOM removal from R_RenderPlayerView to D_Display See merge request KartKrew/Kart!1532
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James R. authored
This lets duplicate displayplayers[0] render correctly, since repeating occurrences of displayplayers[0] won't clear the screen multiple times.
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James R. authored
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Oni authored
Always clamp texturecolumn in sprite draw See merge request KartKrew/Kart!1527
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- Sep 24, 2023
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Eidolon authored
The libc memcpy is faster
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Eidolon authored
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James R. authored
K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type
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James R. authored
P_RespawnSpecials just calls P_SpawnMapThing again, so this works.
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Eidolon authored
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Eidolon authored
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Sal authored
Consolidate sound/music volume functions; kill HW3SOUND off the face of the game code See merge request KartKrew/Kart!1518
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toaster authored
This basically came to me in a dream, who am I to look the horse in its mouth - Press to start a shuffled sequence, losing your current position in the autosequence. - Press again to disable, but keep your current track. - Adjust horizontal offset of Stereo buttons slightly. - More judiciously comment Sound Test functionality, to assist future maintainers.
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Sal authored
Fix k_waypoint.cpp compile errors on clang See merge request KartKrew/Kart!1525
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Lach authored
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- Sep 23, 2023
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Sal authored
Small ACS additions See merge request KartKrew/Kart!1502
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Sal authored
More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
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Sal authored
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Sal authored
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Sal authored
Intermission button prompt: Fix slide-out for non-roundqueue contexts See merge request KartKrew/Kart!1516
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Sal authored
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit. I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
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Sal authored
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Sal authored
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Sal authored
- Use easing functions for quake intensity - Camera distance takes Z height into account
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Oni authored
Track-based bot difficulty See merge request KartKrew/Kart!1482
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