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Created with Raphaël 2.2.026Sep2524232223222120192019181718171617161413121112111011101110987643212131Aug2827262726252625262524232221201917161514131211121110876Ball switchMerge branch 'memory-tweaks' into 'master'Merge branch 'move-hom-removal' into 'master'Move HOM removal from R_RenderPlayerView to D_DisplayACS music functions: add optional bool to only affect player activatorexpose player variables to luaFix Klagen spawn heightMerge branch 'clamp-sprite-column' into 'master'Delete outdated memcpy optimizationEnsure Z_Malloc provides same alignment as libcK_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform typeP_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning laterClean up and simplify zone memory allocationAlways clamp texturecolumn in sprite drawr_things.c -> r_things.cppMerge branch 'just-sound-code-things' into 'master'Fix missing bubbles on underwater WPZ turbinesHardcode Chaos Chute objectsSpeed up DLZ rockets with first bloodMake rideroid speed up to 150% speed with first bloodFix these godforsaken rideroidsStereo Mode: Add "shf" (Shuffle) optionMerge branch 'waypoint-clang' into 'master'Fix k_waypoint.cpp compile errors on clangMerge branch 'more-small-acs' into 'master'Add "Freeze" ACS functionReset freeze on level loadPolish ring spillHardcode the remainder of the WPZ objectsDelay ring burst after damageHardcode these godforsaken turbinesDamage hitlag soundsMerge branch 'prompt-tidy' into 'master'Broly screen shake is done on the source objectFix use of easing functions, add distance bufferCenter mobj quake on the z axisSome quake improvementsSeasaw defs, variables + new function to sanitize checks for my hardcoded messMake sure to update seasaw reverse gravity flagshardcode ring vaccums
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