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The Story of Subsequent Tutorials and Dance Dance Revolutions Remastered Rocking the 4th
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StarManiaKG
The Story of Subsequent Tutorials and Dance Dance Revolutions Remastered Rocking the 4th
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Created with Raphaël 2.2.0
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Ball switch
Merge branch 'memory-tweaks' into 'master'
Merge branch 'move-hom-removal' into 'master'
Move HOM removal from R_RenderPlayerView to D_Display
ACS music functions: add optional bool to only affect player activator
expose player variables to lua
Fix Klagen spawn height
Merge branch 'clamp-sprite-column' into 'master'
Delete outdated memcpy optimization
Ensure Z_Malloc provides same alignment as libc
K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type
P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later
Clean up and simplify zone memory allocation
Always clamp texturecolumn in sprite draw
r_things.c -> r_things.cpp
Merge branch 'just-sound-code-things' into 'master'
Fix missing bubbles on underwater WPZ turbines
Hardcode Chaos Chute objects
Speed up DLZ rockets with first blood
Make rideroid speed up to 150% speed with first blood
Fix these godforsaken rideroids
Stereo Mode: Add "shf" (Shuffle) option
Merge branch 'waypoint-clang' into 'master'
Fix k_waypoint.cpp compile errors on clang
Merge branch 'more-small-acs' into 'master'
Add "Freeze" ACS function
Reset freeze on level load
Polish ring spill
Hardcode the remainder of the WPZ objects
Delay ring burst after damage
Hardcode these godforsaken turbines
Damage hitlag sounds
Merge branch 'prompt-tidy' into 'master'
Broly screen shake is done on the source object
Fix use of easing functions, add distance buffer
Center mobj quake on the z axis
Some quake improvements
Seasaw defs, variables + new function to sanitize checks for my hardcoded mess
Make sure to update seasaw reverse gravity flags
hardcode ring vaccums
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