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lua_hudlib.c

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    d_main.h 1.65 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2020 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  d_main.h
    /// \brief game startup, and main loop code, system specific interface stuff.
    
    #ifndef __D_MAIN__
    #define __D_MAIN__
    
    #include "d_event.h"
    #include "w_wad.h"   // for MAX_WADFILES
    
    extern boolean advancedemo;
    
    // make sure not to write back the config until it's been correctly loaded
    extern tic_t rendergametic;
    
    extern char srb2home[256]; //Alam: My Home
    extern boolean usehome; //Alam: which path?
    extern const char *pandf; //Alam: how to path?
    extern char srb2path[256]; //Alam: SRB2's Home
    
    // the infinite loop of D_SRB2Loop() called from win_main for windows version
    void D_SRB2Loop(void) FUNCNORETURN;
    
    //
    // D_SRB2Main()
    // Not a globally visible function, just included for source reference,
    // calls all startup code, parses command line options.
    // If not overrided by user input, calls D_AdvanceDemo.
    //
    void D_SRB2Main(void);
    
    // Called by IO functions when input is detected.
    void D_PostEvent(const event_t *ev);
    #if defined (PC_DOS) && !defined (DOXYGEN)
    void D_PostEvent_end(void);    // delimiter for locking memory
    #endif
    
    void D_ProcessEvents(void);
    
    const char *D_Home(void);
    
    //
    // BASE LEVEL
    //
    void D_AdvanceDemo(void);
    void D_StartTitle(void);
    
    #endif //__D_MAIN__