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24 results

lua_mathlib.c

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  • Forked from STJr / SRB2
    15928 commits behind the upstream repository.
    lua_mathlib.c 4.92 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2012-2014 by John "JTE" Muniz.
    // Copyright (C) 2012-2014 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_mathlib.c
    /// \brief basic math library for Lua scripting
    
    #include "doomdef.h"
    #ifdef HAVE_BLUA
    //#include "fastcmp.h"
    #include "tables.h"
    #include "p_local.h"
    #include "doomstat.h" // for ALL7EMERALDS
    
    #include "lua_script.h"
    #include "lua_libs.h"
    
    // General math
    //////////////////
    
    static int lib_abs(lua_State *L)
    {
    	int a = (int)luaL_checkinteger(L, 1);
    	lua_pushinteger(L, abs(a));
    	return 1;
    }
    
    static int lib_min(lua_State *L)
    {
    	lua_pushinteger(L, min(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
    	return 1;
    }
    
    static int lib_max(lua_State *L)
    {
    	lua_pushinteger(L, max(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
    	return 1;
    }
    
    // Angle math
    ////////////////
    
    static int lib_fixedangle(lua_State *L)
    {
    	lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    static int lib_anglefixed(lua_State *L)
    {
    	lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1)));
    	return 1;
    }
    
    static int lib_invangle(lua_State *L)
    {
    	lua_pushangle(L, InvAngle(luaL_checkangle(L, 1)));
    	return 1;
    }
    
    static int lib_finesine(lua_State *L)
    {
    	lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
    	return 1;
    }
    
    static int lib_finecosine(lua_State *L)
    {
    	lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
    	return 1;
    }
    
    static int lib_finetangent(lua_State *L)
    {
    	// HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should
    	// use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds
    	lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095));
    	return 1;
    }
    
    // Fixed math
    ////////////////
    
    static int lib_fixedmul(lua_State *L)
    {
    	lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
    	return 1;
    }
    
    static int lib_fixedint(lua_State *L)
    {
    	lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    static int lib_fixeddiv(lua_State *L)
    {
    	fixed_t i = luaL_checkfixed(L, 1);
    	fixed_t j = luaL_checkfixed(L, 2);
    	if (j == 0)
    		return luaL_error(L, "divide by zero");
    	lua_pushfixed(L, FixedDiv(i, j));
    	return 1;
    }
    
    static int lib_fixedrem(lua_State *L)
    {
    	lua_pushfixed(L, FixedRem(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
    	return 1;
    }
    
    static int lib_fixedsqrt(lua_State *L)
    {
    	fixed_t i = luaL_checkfixed(L, 1);
    	if (i < 0)
    		return luaL_error(L, "square root domain error");
    	lua_pushfixed(L, FixedSqrt(i));
    	return 1;
    }
    
    static int lib_fixedhypot(lua_State *L)
    {
    	lua_pushfixed(L, FixedHypot(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
    	return 1;
    }
    
    static int lib_fixedfloor(lua_State *L)
    {
    	lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    static int lib_fixedtrunc(lua_State *L)
    {
    	lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    static int lib_fixedceil(lua_State *L)
    {
    	lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    static int lib_fixedround(lua_State *L)
    {
    	lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1)));
    	return 1;
    }
    
    // Misc. math
    // (aka extra little funcs that don't quite fit in baselib)
    //////////////////////////////////////////////////////////////////
    
    static int lib_getsecspecial(lua_State *L)
    {
    	lua_pushinteger(L, GETSECSPECIAL(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
    	return 1;
    }
    
    static int lib_all7emeralds(lua_State *L)
    {
    	lua_pushboolean(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
    	return 1;
    }
    
    // Whee, special Lua-exclusive function for making use of Color_Opposite[] without needing *2 or +1
    // Returns both color and frame numbers!
    static int lib_coloropposite(lua_State *L)
    {
    	int colornum = ((int)luaL_checkinteger(L, 1)) % MAXSKINCOLORS;
    	lua_pushinteger(L, Color_Opposite[colornum*2]); // push color
    	lua_pushinteger(L, Color_Opposite[colornum*2+1]); // push frame
    	return 2;
    }
    
    static luaL_Reg lib[] = {
    	{"abs", lib_abs},
    	{"min", lib_min},
    	{"max", lib_max},
    	{"sin", lib_finesine},
    	{"cos", lib_finecosine},
    	{"tan", lib_finetangent},
    	{"FixedAngle", lib_fixedangle},
    	{"AngleFixed", lib_anglefixed},
    	{"InvAngle", lib_invangle},
    	{"FixedMul", lib_fixedmul},
    	{"FixedInt", lib_fixedint},
    	{"FixedDiv", lib_fixeddiv},
    	{"FixedRem", lib_fixedrem},
    	{"FixedSqrt", lib_fixedsqrt},
    	{"FixedHypot", lib_fixedhypot},
    	{"FixedFloor", lib_fixedfloor},
    	{"FixedTrunc", lib_fixedtrunc},
    	{"FixedCeil", lib_fixedceil},
    	{"FixedRound", lib_fixedround},
    	{"GetSecSpecial", lib_getsecspecial},
    	{"All7Emeralds", lib_all7emeralds},
    	{"ColorOpposite", lib_coloropposite},
    	{NULL, NULL}
    };
    
    int LUA_MathLib(lua_State *L)
    {
    	lua_pushvalue(L, LUA_GLOBALSINDEX);
    	luaL_register(L, NULL, lib);
    	return 0;
    }
    
    #endif