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    1d65caa2
    With permission from Kart Krew (Sal and Sryder specifically - they don't know... · 1d65caa2
    toaster authored
    With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
    
    * Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
    * Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
    * Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
    1d65caa2
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    With permission from Kart Krew (Sal and Sryder specifically - they don't know...
    toaster authored
    With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
    
    * Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
    * Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
    * Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.