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lua_consolelib.c

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    am_map.h 1.17 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2023 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  am_map.h
    /// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
    
    #ifndef __AMMAP_H__
    #define __AMMAP_H__
    
    #include "d_event.h"
    
    typedef struct
    {
    	INT32 x, y;
    } fpoint_t;
    
    typedef struct
    {
    	fpoint_t a, b;
    } fline_t;
    
    extern boolean am_recalc; // true if screen size changes
    extern boolean automapactive; // In AutoMap mode?
    
    // Called by main loop.
    boolean AM_Responder(event_t *ev);
    
    // Called by main loop.
    void AM_Ticker(void);
    
    // Called by main loop, instead of view drawer if automap is active.
    void AM_Drawer(void);
    
    // Enables the automap.
    void AM_Start(void);
    
    // Called to force the automap to quit if the level is completed while it is up.
    void AM_Stop(void);
    
    #endif