Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim...
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
Loading
Please register or sign in to comment