- Dec 12, 2020
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James R. authored
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- Nov 22, 2020
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Golden authored
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- Nov 21, 2020
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James R. authored
MINGW/MINGW64 implies SDL.
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- Nov 19, 2020
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Golden authored
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- Nov 13, 2020
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Nev3r authored
Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
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- Oct 31, 2020
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Hannu Hanhi authored
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SteelT authored
All because of a typo
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SteelT authored
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- Oct 24, 2020
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Hannu Hanhi authored
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- Oct 20, 2020
- Oct 12, 2020
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Golden authored
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- Oct 02, 2020
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Lactozilla authored
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James R. authored
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James R. authored
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James R. authored
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Lactozilla authored
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James R. authored
This is needed for graphics replacements to take effect.
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- Oct 01, 2020
- Sep 30, 2020
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sphere authored
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lachwright authored
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
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- Sep 29, 2020
- Sep 28, 2020
- Sep 26, 2020
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Monster Iestyn authored
A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser
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- Sep 25, 2020
- Sep 23, 2020
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James R. authored
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James R. authored
Previously sounds with an origin would always start at max volume. This is because the distance calculation adjusts the volume, and that volume needs to be updated every tic as distance changes. Storing the original volume works. (cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
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- Sep 22, 2020
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James R. authored
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
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lachwright authored
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- Sep 21, 2020
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lachwright authored
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