"README.md" did not exist on "ef832dd8b815ec6a8753cf5515f3a72c9ba3a3ac"
- Dec 29, 2019
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Alam Ed Arias authored
This reverts commit 2cf94ea6.
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- Dec 28, 2019
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lachwright authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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MascaraSnake authored
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- Dec 27, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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MascaraSnake authored
I got a compiler warning from P_PlayerHitsPlayer being too big See merge request !581
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MascaraSnake authored
Zone Builder configuration refactor See merge request !570
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Dec 26, 2019
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James R. authored
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Lactozilla authored
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James R. authored
Custom gametypes See merge request STJr/SRB2!566
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James R. authored
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Monster Iestyn authored
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MascaraSnake authored
Hack P_MobjThinker into little pieces See merge request STJr/SRB2!574
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix See merge request !575
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Alam Ed Arias authored
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Alam Ed Arias authored
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Nev3r authored
Circle of Blue Spheres were spawning in place of Rings See merge request STJr/SRB2!576
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- Dec 25, 2019
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James R. authored
The original code used a switch case, not AND 1. :V
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Monster Iestyn authored
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing! The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
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Nev3r authored
Slight touchups on the tokenizer See merge request STJr/SRB2!569
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Nev3r authored
Mapdataload refactor See merge request STJr/SRB2!568
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Nev3r authored
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