- Jul 14, 2019
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- Jun 23, 2019
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Sryder authored
Keep the warning though.
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Sryder authored
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Sryder authored
A lower size could technically be valid, but could easily run into strange issues.
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Sryder authored
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
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Sryder authored
Could this be changed to only read the first so many bytes?
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- Jun 21, 2019
- Jun 20, 2019
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Monster Iestyn authored
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- Jun 14, 2019
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Lactozilla authored
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- Jun 07, 2019
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Monster Iestyn authored
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- Jun 03, 2019
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SteelT authored
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- May 13, 2019
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Alam Ed Arias authored
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SteelT authored
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- May 09, 2019
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- May 08, 2019
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wolfs authored
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- May 06, 2019
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Sryder authored
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- May 03, 2019
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Monster Iestyn authored
add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason not making a merge request because this is so laughably stupidly simple
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- May 02, 2019
- May 01, 2019
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Sryder authored
Should work on both normal and precipitation sprites. Sprites that are split by lighting should work correctly.
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- Apr 16, 2019
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SteelT authored
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- Apr 14, 2019
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James R. authored
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Monster Iestyn authored
Detect infinite alias self-recursion mixed with other commands, such as in the case of `alias a "echo test; a"; a`. (Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
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- Mar 26, 2019
- Mar 25, 2019
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Monster Iestyn authored
Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
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Alam Ed Arias authored
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Monster Iestyn authored
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- Mar 21, 2019
- Mar 18, 2019
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Monster Iestyn authored
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names # Conflicts: # src/doomstat.h # src/m_menu.c
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- Mar 15, 2019