- Jan 01, 2015
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Alam Ed Arias authored
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- Nov 29, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Nov 14, 2014
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Sryder authored
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Sryder authored
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Alam Ed Arias authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
Also made fades use core functions if they are available.
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- Nov 13, 2014
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Ronald Kinard authored
MOUSE6-8 will not be supported on SDL2 as there is no interface for them.
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Ronald Kinard authored
ONLY US KEYBOARDS SUPPORTED! THAT'S HOW WE DO IT IN AMURRICA
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Ronald Kinard authored
In some cases, the warp back to center was being detected as a mouse motion, causing all sorts of silliness with the mouse. The workaround is by only using the first motion event and ignoring every event after that, until the next call to I_GetEvent.
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Ronald Kinard authored
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Ronald Kinard authored
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Ronald Kinard authored
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- Nov 12, 2014
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Sryder authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Nov 02, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Oct 27, 2014
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Sryder authored
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- Oct 02, 2014
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wolfs authored
Fixes https://mb.srb2.org/showthread.php?t=39921 where the issue before was that when you transformed your momentum would still have you moving slowly, which could cancel out the animation.
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- Sep 12, 2014
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Sryder authored
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- Sep 09, 2014
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Sryder authored
Will also fix any other case that an mobj has a skin and a single frame.
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Sryder authored
walls not extending down when a thok barrier has top textures and both ceilings have sky.
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Sryder authored
Avoid Z-Fighting on the depth wall with the regular walls to stop the possibility of regular walls being made partially invisible.
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- Sep 08, 2014
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Sryder authored
Gets rid of stuff being drawn where the sky should be being drawn.
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- Sep 07, 2014
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Sryder authored
sky positioning and scaling more correct compared to software.
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- Sep 06, 2014
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Alam Ed Arias authored
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