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  1. Jan 13, 2017
    • LJ Sonic's avatar
      Merge branch 'master' into netcode-shit · 7cca60a0
      LJ Sonic authored
      7cca60a0
    • LJ Sonic's avatar
      Fixed a warning · 005485cf
      LJ Sonic authored
      005485cf
    • LJ Sonic's avatar
      -Added a timeout for game state downloading to prevent definitive join freezes... · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
      e9cb6d03
  2. Jan 02, 2017
  3. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
  4. Dec 31, 2016
  5. Oct 29, 2016
  6. Sep 24, 2016
  7. Sep 11, 2016
  8. Sep 06, 2016
  9. Sep 05, 2016
  10. Sep 04, 2016
    • wolfs's avatar
      Merge branch 'more-slope-fixes' into 'next' · 484bb953
      wolfs authored
      More slope fixes (aka sorry guys I made another quick SUGOI fix)
      
      Another slopes fix branch!
      
      This branch currently includes a fix for:
      * Knuckles gliding into a slope while in 2D mode causes him to try to "climb" on air above them, if the original non-sloped height is higher. Unfortunately he still tries to grab onto places that he can't really climb on, but at least now it's on the slope itself and not in mid-air lol. This issue is encountered in SUGOI's Retro Hill Zone, if you want to check for yourselves.
      * Bustable FOF-busting code for both players AND pushables not accounting for slopes
      * (Unrelated to slopes): Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on; I added this fix as a bonus because I encountered it in a test map of mine for the bustables fix
      
      (Other fixes may or may not appear here in the near future, I haven't decided yet. Don't wait on me to get in any further fixes before merging, that said)
      
      See merge request !110
      484bb953
    • wolfs's avatar
      Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next' · 58df0e76
      wolfs authored
      Last-minute NiGHTS exiting bugfix
      
      One single-line fix concerning the end of NiGHTS maps. Extremely small, literally zero side effects here, the only reason I'm not committing directly to master (aside from ettiquette) is that I don't have the ability to do so.
      
      * The NiGHTS drone had a single tic of visibility when you hit the goal, which is evident stepping frame by frame through http://gfycat.com/ComplicatedComposedAoudad (the contents of which may or may not make it into 2.2). This is no longer the case.
      
      See merge request !100
      58df0e76
    • wolfs's avatar
      Merge branch 'DD_netplay_off' into 'next' · bcf7ca42
      wolfs authored
      DIsable NetPlay on DirectDraw builds
      
      Also disable UPnP support on NONET builds
      
      See merge request !102
      bcf7ca42
    • wolfs's avatar
      Merge branch 'readmerewrite' into 'master' · 987c490b
      wolfs authored
      Readme rewrite
      
      Our readme.txt is outdated as hell, so I took it upon myself to rewrite it in Markdown. For the sake of simplicity, it links to the wiki for compile instructions. Feel free to commit to the readmerewrite branch if anything should be done differently.
      
      See merge request !111
      987c490b
    • Monster Iestyn's avatar
      Make disclaimer H2 instead of H3 · 0595325f
      Monster Iestyn authored
      0595325f
    • Monster Iestyn's avatar
      Let's be more specific here · 86ccecc6
      Monster Iestyn authored
      86ccecc6
    • Monster Iestyn's avatar
  11. Sep 03, 2016
  12. Sep 02, 2016
  13. Sep 01, 2016
  14. Aug 28, 2016
    • toaster's avatar
      Sorry, Inu. · 3bad307e
      toaster authored
      3bad307e
    • Monster Iestyn's avatar
      Merge branch 'cutscene-switch-fix' into 'next' · 21aa4449
      Monster Iestyn authored
      Cutscene switch fix
      
      Yet another fix for SUGOI, lol: apparently going from a final level's post-cutscene straight to a custom credits cutscene gets the latter stuck forever in the first scene (because the game accidentally stops the cutscene responder from realising the custom credits cutscene is running). This branch of course makes a fix for that.
      
      See merge request !108
      21aa4449
    • Monster Iestyn's avatar
      Merge branch 'wall-collision-fix' into 'next' · 454b705d
      Monster Iestyn authored
      Wall collision fixes
      
      Fixes included in this branch:
      * A fix for a specific crash encountered in a SUGOI map (sound familiar?) caused by bouncing off a wall adjacent to a slope
      * A fix for solid midtextures not accounting for Effect 3/Peg Midtexture properly (https://mb.srb2.org/showthread.php?t=41462)
      * A fix for solid midtextures not accounting for texture y offsets properly for non-Lower Unpegged/Peg Midtextured midtextures
      * A fix for solid midtextures not accounting for "infinite" repeats (Repeat Midtexture + no repeat count set)
      * ~~A fix for Effect 4 on Polyobject First Line making that particular linedef's midtexture solid in addition to making planes visible - this is not wanted if you want a polyobject with both visible planes and full intangibility.~~ Apparently they never did this anyway, don't mind me \o/
      
      See merge request !104
      454b705d
    • toaster's avatar
      Removed now-irrelevant braces. · e8775419
      toaster authored
      e8775419
    • toaster's avatar
    • toaster's avatar
      Suggested improvement by MI on irc. · c0f5f22b
      toaster authored
      c0f5f22b
    • toaster's avatar
      Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE)... · 50ce152c
      toaster authored
      Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe.
      50ce152c
  15. Aug 27, 2016
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