- Feb 19, 2024
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SteelT authored
I don't think It's not really important enough that it's worth always notifying the user about it.
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- Feb 18, 2024
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SSNTails authored
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Logan Aerl Arias authored
HWR_ProcessPolygon()'s shader parameter was renamed to shader_target
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Logan Aerl Arias authored
cv_fovchange was moved from hw_main.c to r_main.c cv_glallowshaders was moved from hw_main.c to d_netcmd.c
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Logan Aerl Arias authored
add back pic_t
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- Feb 17, 2024
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Lactozilla authored
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SSNTails authored
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SteelT authored
Despite UPNP_AddPortMapping returning sucess status, no port mapping would actually be added at all. And that's due to a memset call in the middle of the function. Wiping the IGDdatas struct, moving the memset to the start of the function fixes it and a port mapping is actually created/removed when a server is started/stopped.
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Lactozilla authored
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SSNTails authored
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- Feb 16, 2024
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SSNTails authored
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Lactozilla authored
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SSNTails authored
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- Feb 15, 2024
- Feb 14, 2024
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Logan Aerl Arias authored
(edited by hand via WebIDE)
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SSNTails authored
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SSNTails authored
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Hanicef authored
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SteelT authored
Fixes a crash that can occur if data struct is passed to G_SaveGameData before it is allocated.
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- Feb 12, 2024
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Lactozilla authored
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Lactozilla authored
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SteelT authored
Replaces the OS defines in Command_Version_f() with a common function to fetch the system name the game is currently running on.
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