- Sep 23, 2020
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James R. authored
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James R. authored
Previously sounds with an origin would always start at max volume. This is because the distance calculation adjusts the volume, and that volume needs to be updated every tic as distance changes. Storing the original volume works. (cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
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- Sep 20, 2020
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James R. authored
Fix & improve objectplace Closes #232 See merge request STJr/SRB2!1139
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James R. authored
Avoid CV_FindNetVar returning a normal cvar (closes #251) Closes #251 See merge request STJr/SRB2!1137
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- Sep 11, 2020
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SteelT authored
Can we just do this please? Thanks. See merge request STJr/SRB2!1142
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- Sep 10, 2020
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SteelT authored
Remove BT_USE and PF_USEDOWN warning See merge request STJr/SRB2!1138
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SteelT authored
Optimize PNG conversion See merge request STJr/SRB2!1143
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Golden authored
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- Sep 07, 2020
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lachwright authored
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- Sep 06, 2020
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lachwright authored
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lachwright authored
- movement speeds are scaled with player scale - spawned objects are scaled with player scale - command accepts argument for thing num to set
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James R. authored
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Golden authored
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
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James R. authored
Update credits See merge request STJr/SRB2!1136
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James R. authored
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- Sep 03, 2020
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James R. authored
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- Sep 02, 2020
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James R. authored
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- Sep 01, 2020
- Aug 31, 2020
- Aug 30, 2020
- Aug 29, 2020
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SteelT authored
Make the scene time be 5 seconds long max Use the standard fade which is much shorter in length.
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James R. authored
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James R. authored
Detect which system the Makefile is running on to compile for See merge request STJr/SRB2!1123
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