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# Build both the native piece of SRB2 for Android, and the Java frontend.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
include $(call all-makefiles-under,$(LOCAL_PATH))
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="output" path="bin"/>
</classpath>
# Created by https://www.gitignore.io/api/androidstudio
# Edit at https://www.gitignore.io/?templates=androidstudio
### AndroidStudio ###
# Covers files to be ignored for android development using Android Studio.
# Built application files
*.apk
*.ap_
# Files for the ART/Dalvik VM
*.dex
# Java class files
*.class
# Generated files
bin/
gen/
out/
# Gradle files
.gradle
.gradle/
build/
# Signing files
.signing/
# Local configuration file (sdk path, etc)
local.properties
# Proguard folder generated by Eclipse
proguard/
# Log Files
*.log
# Android Studio
/*/build/
/*/local.properties
/*/out
/*/*/build
/*/*/production
captures/
.navigation/
*.ipr
*~
*.swp
# Android Patch
gen-external-apklibs
# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
# NDK
obj/
# IntelliJ IDEA
*.iml
*.iws
/out/
# User-specific configurations
.idea/caches/
.idea/libraries/
.idea/shelf/
.idea/workspace.xml
.idea/tasks.xml
.idea/.name
.idea/compiler.xml
.idea/copyright/profiles_settings.xml
.idea/encodings.xml
.idea/misc.xml
.idea/modules.xml
.idea/scopes/scope_settings.xml
.idea/dictionaries
.idea/vcs.xml
.idea/jsLibraryMappings.xml
.idea/datasources.xml
.idea/dataSources.ids
.idea/sqlDataSources.xml
.idea/dynamic.xml
.idea/uiDesigner.xml
.idea/assetWizardSettings.xml
# OS-specific files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Legacy Eclipse project files
.classpath
.project
.cproject
.settings/
# Mobile Tools for Java (J2ME)
.mtj.tmp/
# Package Files #
*.war
*.ear
# virtual machine crash logs (Reference: http://www.java.com/en/download/help/error_hotspot.xml)
hs_err_pid*
## Plugin-specific files:
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Mongo Explorer plugin
.idea/mongoSettings.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
### AndroidStudio Patch ###
!/gradle/wrapper/gradle-wrapper.jar
# End of https://www.gitignore.io/api/androidstudio
\ No newline at end of file
# Default ignored files
/workspace.xml
\ No newline at end of file
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<codeStyleSettings language="XML">
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
<arrangement>
<rules>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:android</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>xmlns:.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:id</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*:name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>name</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>style</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>^$</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>http://schemas.android.com/apk/res/android</XML_NAMESPACE>
</AND>
</match>
<order>ANDROID_ATTRIBUTE_ORDER</order>
</rule>
</section>
<section>
<rule>
<match>
<AND>
<NAME>.*</NAME>
<XML_ATTRIBUTE />
<XML_NAMESPACE>.*</XML_NAMESPACE>
</AND>
</match>
<order>BY_NAME</order>
</rule>
</section>
</rules>
</arrangement>
</codeStyleSettings>
</code_scheme>
</component>
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="testRunner" value="PLATFORM" />
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveModulePerSourceSet" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>SRB2</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>
#Mon Nov 09 14:38:16 EST 2009
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5
org.eclipse.jdt.core.compiler.compliance=1.5
org.eclipse.jdt.core.compiler.source=1.5
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := user
LOCAL_SRC_FILES := $(call all-java-files-under, src)
LOCAL_PACKAGE_NAME := SRB2
LOCAL_CERTIFICATE := media
LOCAL_REQUIRED_MODULES := libsrb2
LOCAL_JNI_SHARED_LIBRARIES := libsrb2
include $(BUILD_PACKAGE)
# Use the following include to make our test apk.
include $(call all-makefiles-under,$(LOCAL_PATH))
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.srb2"
android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".SRB2Game"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="4" />
</manifest>
<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id="android" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="java-gradle" name="Java-Gradle">
<configuration>
<option name="BUILD_FOLDER_PATH" value="$MODULE_DIR$/build" />
<option name="BUILDABLE" value="false" />
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_7" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/.gradle" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id=":app" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/.." external.system.id="GRADLE" type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="android-gradle" name="Android-Gradle">
<configuration>
<option name="GRADLE_PROJECT_PATH" value=":app" />
<option name="LAST_SUCCESSFUL_SYNC_AGP_VERSION" value="3.2.0" />
<option name="LAST_KNOWN_AGP_VERSION" value="3.2.0" />
</configuration>
</facet>
<facet type="native-android-gradle" name="Native-Android-Gradle">
<configuration>
<option name="SELECTED_BUILD_VARIANT" value="debug-x86" />
</configuration>
</facet>
<facet type="android" name="Android">
<configuration>
<option name="SELECTED_BUILD_VARIANT" value="debug" />
<option name="ASSEMBLE_TASK_NAME" value="assembleDebug" />
<option name="COMPILE_JAVA_TASK_NAME" value="compileDebugSources" />
<afterSyncTasks>
<task>generateDebugSources</task>
</afterSyncTasks>
<option name="ALLOW_USER_CONFIGURATION" value="false" />
<option name="MANIFEST_FILE_RELATIVE_PATH" value="/src/main/AndroidManifest.xml" />
<option name="RES_FOLDER_RELATIVE_PATH" value="/src/main/res" />
<option name="RES_FOLDERS_RELATIVE_PATH" value="file://$MODULE_DIR$/src/main/res;file://$MODULE_DIR$/build/generated/res/rs/debug;file://$MODULE_DIR$/build/generated/res/resValues/debug" />
<option name="TEST_RES_FOLDERS_RELATIVE_PATH" value="" />
<option name="ASSETS_FOLDER_RELATIVE_PATH" value="/src/main/assets" />
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_7">
<output url="file://$MODULE_DIR$/build/intermediates/javac/debug/compileDebugJavaWithJavac/classes" />
<output-test url="file://$MODULE_DIR$/build/intermediates/javac/debugUnitTest/compileDebugUnitTestJavaWithJavac/classes" />
<exclude-output />
<content url="file://$USER_HOME$/AppData/Local/Android/Sdk/ndk/21.0.6113669/sources/android/cpufeatures">
<sourceFolder url="file://$USER_HOME$/AppData/Local/Android/Sdk/ndk/21.0.6113669/sources/android/cpufeatures" isTestSource="false" />
</content>
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/flac-1.3.2/src/libFLAC" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/atomic" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/audio" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/audio/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/audio/dummy" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/audio/openslES" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/core/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/cpuinfo" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/dynapi" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/events" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/file" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/filesystem/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/haptic" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/haptic/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/hidapi/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/joystick" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/joystick/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/joystick/hidapi" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/loadso/dlopen" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/power" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/power/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/direct3d" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/direct3d11" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/opengl" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/opengles" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/opengles2" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/psp" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/render/software" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/sensor" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/sensor/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/stdlib" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/test" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/thread" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/thread/pthread" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/timer" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/timer/unix" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/video" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/video/android" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2/src/video/yuv2rgb" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/libmodplug-0.8.9.0/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/libogg-1.3.2/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/libvorbisidec-1.2.1" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/mpg123-1.25.6/src/compat" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/external/mpg123-1.25.6/src/libmpg123" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/jni/SDL2_mixer/timidity" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/debug" isTestSource="false" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/aidl/debug" isTestSource="false" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/buildConfig/debug" isTestSource="false" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/rs/debug" isTestSource="false" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/res/rs/debug" type="java-resource" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/res/resValues/debug" type="java-resource" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/androidTest/debug" isTestSource="true" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/aidl/androidTest/debug" isTestSource="true" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/buildConfig/androidTest/debug" isTestSource="true" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/rs/androidTest/debug" isTestSource="true" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/res/rs/androidTest/debug" type="java-test-resource" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/res/resValues/androidTest/debug" type="java-test-resource" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/test/debug" isTestSource="true" generated="true" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/res" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/resources" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/assets" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/aidl" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/java" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/jni" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/rs" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/debug/shaders" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/res" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/resources" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/assets" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/aidl" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/java" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/jni" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/rs" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTestDebug/shaders" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/res" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/resources" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/assets" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/aidl" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/java" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/jni" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/rs" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/testDebug/shaders" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/main/res" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/main/resources" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/main/assets" type="java-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/main/aidl" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/main/java" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/main/jni" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/main/rs" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/main/shaders" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/res" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/resources" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/assets" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/aidl" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/java" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/jni" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/rs" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/androidTest/shaders" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/test/res" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/test/resources" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/test/assets" type="java-test-resource" />
<sourceFolder url="file://$MODULE_DIR$/src/test/aidl" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/test/java" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/test/jni" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/test/rs" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/src/test/shaders" isTestSource="true" />
<sourceFolder url="file://$MODULE_DIR$/jni" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/.cxx" />
<excludeFolder url="file://$MODULE_DIR$/.externalNativeBuild" />
<excludeFolder url="file://$MODULE_DIR$/build" />
</content>
<content url="file://$MODULE_DIR$/../../src">
<sourceFolder url="file://$MODULE_DIR$/../../src" isTestSource="false" />
</content>
<content url="file://$MODULE_DIR$/../../src/sdl">
<sourceFolder url="file://$MODULE_DIR$/../../src/sdl" isTestSource="false" />
</content>
<content url="file://$MODULE_DIR$/../../src/sdl/SDL_main">
<sourceFolder url="file://$MODULE_DIR$/../../src/sdl/SDL_main" isTestSource="false" />
</content>
<orderEntry type="jdk" jdkName="Android API 26 Platform" jdkType="Android SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
\ No newline at end of file
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
android {
compileSdkVersion 26
defaultConfig {
if (buildAsApplication) {
applicationId "org.stjr.srb2"
}
minSdkVersion 16
targetSdkVersion 26
versionCode 222
versionName "2.2.2"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-16"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
// cmake {
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
// abiFilters 'arm64-v8a'
// }
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
// cmake {
// path 'jni/CMakeLists.txt'
// }
}
}
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.stjr.srb2.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
}
include $(call all-subdir-makefiles)
# Uncomment this if you're using STL in your project
# You can find more information here:
# https://developer.android.com/ndk/guides/cpp-support
# APP_STL := c++_shared
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-16
cmake_minimum_required(VERSION 3.6)
project(GAME)
# armeabi-v7a requires cpufeatures library
# include(AndroidNdkModules)
# android_ndk_import_module_cpufeatures()
# SDL sources are in a subfolder named "SDL"
add_subdirectory(SDL)
# Compilation of companion libraries
#add_subdirectory(SDL_image)
#add_subdirectory(SDL_mixer)
#add_subdirectory(SDL_ttf)
# Your game and its CMakeLists.txt are in a subfolder named "src"
add_subdirectory(src)
LOCAL_PATH := $(call my-dir)
###########################
#
# SDL shared library
#
###########################
include $(CLEAR_VARS)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/libSDL2.so
LOCAL_MODULE := SDL2
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_SHARED_LIBRARIES := hidapi
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
LOCAL_STATIC_LIBRARIES := cpufeatures
include $(PREBUILT_SHARED_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/libhidapi.so
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(PREBUILT_SHARED_LIBRARY)
$(call import-module,android/cpufeatures)
\ No newline at end of file
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */
/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_h_ */
/* vi: set ts=4 sw=4 expandtab: */
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_config.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* \brief Set an application-defined assertion handler.
*
* This allows an app to show its own assertion UI and/or force the
* response to an assertion failure. If the app doesn't provide this, SDL
* will try to do the right thing, popping up a system-specific GUI dialog,
* and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* Setting the callback to NULL restores SDL's original internal handler.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* Return SDL_AssertState value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* \brief Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL,
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
* used to provide a different function.
*
* \return The default SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* \brief Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* \param puserdata Pointer to a void*, which will store the "userdata"
* pointer that was passed to SDL_SetAssertionHandler().
* This value will always be NULL for the default handler.
* If you don't care about this data, it is safe to pass
* a NULL pointer to this function to ignore it.
* \return The SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* \brief Get a list of all assertion failures.
*
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
* or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* <code>
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* </code>
*
* \return List of all assertions.
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* \brief Reset the list of all assertion failures.
*
* Reset list of all assertions triggered.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms
* http://preshing.com/
*
* These operations may or may not actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* \brief Lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern _inline void SDL_CompilerBarrier (void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag,
* and for thread B to read the flag and get the data. In this case you
* would insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the
* flag and reading the data, to ensure that all the reads associated
* with the flag have completed.
*
* In this pattern you should always see a release barrier paired with
* an acquire barrier and you should gate the data reads/writes with a
* single flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
typedef struct { int value; } SDL_atomic_t;
/**
* \brief Set an atomic variable to a new value if it is currently an old value.
*
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* \brief Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* \brief Get the value of an atomic variable
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* \brief Add to an atomic variable.
*
* \return The previous value of the atomic variable.
*
* \note This same style can be used for any number operation
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* \brief Set a pointer to a new value if it is currently an old value.
*
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* \brief Set a pointer to a value atomically.
*
* \return The previous value of the pointer.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* \brief Get the value of a pointer atomically.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */