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SteelT
SRB2
Graph
1abe2689f3d22e95ee438da4d146c2544db4cd4e
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Branches
20
addfile++
android-port-gme
android-port-prebuilt-libs
android-port-responsefile
better-lua-errors
changelog-test
changelog-test2
deployer-224
discord-rich-presence-edit
freebsd-support
huge-opt-test
lua-gvar-stuff
lua-stack-revert-test
magic
master
protected
menu-clipboard-support
next
default
protected
public-musicplus-libopenmpt
refactor-mem-get
sdl-dragdrop
Tags
3
SRB2_assets_222
SRB2_assets_221
SRB2_release_2.1.24
23 results
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Created with Raphaël 2.2.0
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Don't require floor touch for currents in non-FOF sectors unless it's a horizontal currents in binary (because backwards compatibility)
check for canbustwalls, not glide&climb
Fix CircleCI build error
Plug up some holes with lib_cvRegisterVar
Fix a crash when scrolling away from a save file with a negative lives count.
replaced old TVector and TMatrix code
Fixed folder mods
New Fixed Point Matrix functions
Fix reading the value of stagefailed
Merge branch 'next' into gravityflipping
Merge branch 'depth-buffer-24' into 'next'
Merge branch 'fancarry' into 'next'
replace TMatrix with matrix_t
Fix P_InJumpFlipSector checking for outdated FOF flags
Merge branch 'next' into gravityflipping
Merge branch 'table-len-metamethod' into 'next'
Merge branch 'better-wad-search' into 'next'
Merge branch 'readhuditem-parse-fix' into 'next'
Merge branch '457failuretagfix' into 'next'
Merge branch 'exclusivescrollfix' into 'next'
Merge branch 'udmf-fof-flags' into 'next'
"That line shouldn't be there at all :v" -MascaraSnake
Start bustable FOF sounds at the correct height
Prevent floating crumbling platforms from being triggered twice
Revert "prevent immediate re-flipping", streamline P_GetMobjGravity
readhuditem parse fixes
Fix AppVeyor build failure
Fix action 457 reading the failure tag from the wrong offset field
Fix 'exclusive' flag on plane scrollers being inverted
Add toggle for action 439 to use backside textures
Add flag to set wind/current/push/pull strength using X offset
Add plane scroller features to binary map format:
Merge branch 'vissprite-color' into 'next'
Add new linedef executor trigger that checks gravity
Don't skip map completion emblems when skipping record attack emblems.
Various changes to emblem drawing:
Merge branch 'soundflags' into 'next'
Correct SF_TOTALLYSINGLE checks.
Check for sector special flag instead of special number
Restore CR_FAN application for fan sectors
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