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SteelT
SRB2
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8b4548384249d211a8d8f82bb18281f8d75dace5
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20
addfile++
android-port-gme
android-port-prebuilt-libs
android-port-responsefile
better-lua-errors
changelog-test
changelog-test2
deployer-224
discord-rich-presence-edit
freebsd-support
huge-opt-test
lua-gvar-stuff
lua-stack-revert-test
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3
SRB2_assets_222
SRB2_assets_221
SRB2_release_2.1.24
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Created with Raphaël 2.2.0
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Serialize new side fields
Correct OpenGL wall texture scaling
Fix top texture offsets
Correct texture scaling, part 3
Correct texture scaling, part 2
Correct texture scaling, part 1
Merge remote-tracking branch 'stjr/next' into udmf-texture-scaling
Change some instances of sizeu1 to sizeu2
Update comment
Merge remote-tracking branch 'stjr/next' into raise-skin-limit
Rename 'sector.extracolormap' to just 'sector.colormap'
Fix P_GetSectorColormapAt
Merge remote-tracking branch 'stjr/next' into lua-extracolormap
Fix Windows build
Fix LAN discovery for SRB2 servers
Fix P_GetSectorColormapAt
Merge remote-tracking branch 'stjr/next' into lua-colorlib
Make translation field return the name of the translation
Fix possible overflow in PaletteRemap_AddDesaturation
Merge remote-tracking branch 'stjr/next' into translations
Fix anisotropic and FOV settings not saving
Redesign search mechanism
Add apropos console command
Make module music volume more accurate
Use INT32_MAX
Optimize Z position functions on sloped sectors
Merge branch 'interpolate-captions' into 'next'
Merge branch 'quake-fix' into 'next'
Merge branch 'platformpmomz' into 'next'
Merge branch SRB2:next into rendercvars
Add some comments
Refactor this code into P_ApplySuperFlagToSprite2
Simplify this
Skip sizeof(UINT16) bytes in the stream instead of sizeof(UINT8)
Add P_GetSuperSprite2
Add P_GetStateSprite2, P_GetSprite2StateFrame, P_IsStateSprite2Super to Lua
Add SPR2F_ enum to INT_CONST
Elaborate on what SPR2F_ means
Turn XTRA_ into an enum
Fix typos
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