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SRB2
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8f9b57df0aa0ba582e58feecdd002f24dde419c0
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Branches
20
addfile++
android-port-gme
android-port-prebuilt-libs
android-port-responsefile
better-lua-errors
changelog-test
changelog-test2
deployer-224
discord-rich-presence-edit
freebsd-support
huge-opt-test
lua-gvar-stuff
lua-stack-revert-test
magic
master
protected
menu-clipboard-support
next
default
protected
public-musicplus-libopenmpt
refactor-mem-get
sdl-dragdrop
Tags
3
SRB2_assets_222
SRB2_assets_221
SRB2_release_2.1.24
23 results
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Created with Raphaël 2.2.0
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Dec
30
Fix other builds
Fix keyboard input when certain keys overlap with dead keys
Merge branch SRB2:next into linux-customshader-compilation-fix
Merge branch 'fix-buffer-overflow-hookchangemusic' into 'next'
Fix buffer overflow when invoking MusicChange hook
Do not access memory on misaligned addresses
Merge branch SRB2:next into linux-customshader-compilation-fix
Update UZB config files
Fix Ctrl+Backspace in the console causing a crash
Fix #1247
Merge branch SRB2:next into mobj-alpha
Allow less than 3 emerald shards instead of crashing
Add tofixed lua function
Removed thokked when hitting springs
Fix aim in splitscreen
Fix CR_PLAYER/CR_PTERABYTE positioning
Fix automatic mode z-target bugs and crashes
white space fix
Merge branch SRB2:next into linux-customshader-compilation-fix
Shaders with absent #version directive to compile on linux via prepending of said directive
Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object
Merge branch 'long-sprite-names' into 'next'
Fix SOC freeslotting including trailing spaces in constant names
Merge branch SRB2:next into improve-backtrace
Merge branch 'long-sprite-names' into 'next'
Fix early free
Fix some error messages
reformat the compare func used in qsort
Support setting two frames per lump for long sprites
Fix short sprite names triggering an error
Make rotation optional for long sprites
Error out when a sprite definition contains a subfolder
Fix error message when a patch is missing
Throw a Lua error when R_Frame2Char is called with a frame number without character representation
1st try around sorting the lumps by name
Merge branch SRB2:next into mobj-alpha
Fix crash when spawning a BOT_2PAI on a dedicated server
Use float for calculating aspect ratio
Fix vertical aim being off when using lack of perspective
Fix segfault when passing a long string to v.drawString
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