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SteelT
SRB2
Graph
e0a307da15688939f4521293627b45fc08c65836
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Branches
20
addfile++
android-port-gme
android-port-prebuilt-libs
android-port-responsefile
better-lua-errors
changelog-test
changelog-test2
deployer-224
discord-rich-presence-edit
freebsd-support
huge-opt-test
lua-gvar-stuff
lua-stack-revert-test
magic
master
protected
menu-clipboard-support
next
default
protected
public-musicplus-libopenmpt
refactor-mem-get
sdl-dragdrop
Tags
3
SRB2_assets_222
SRB2_assets_221
SRB2_release_2.1.24
23 results
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Created with Raphaël 2.2.0
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Our menu system sucks. That's all I have to say.
Merge branch 'floorsprite-fixes' into 'next'
Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol
Smoother freelook in Software
Rename functions, make more efficient, fix subtractive in Software
Blend modes revision
Murder `MSDOS`, another of the remaining DOS port related macros
[Software] A few floorsprite fixes
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into buttered-lua
Change Raspberry's chat colormap to V_ROSYMAP
Revert "Change Raspberry's chat color to V_ROSYMAP"
Change Raspberry's chat color to V_ROSYMAP
Revert "Change Raspberry's chat colormap to V_ROSYMAP"
Change Raspberry's chat colormap to V_ROSYMAP
clear before switching, not after
don't HWR_ClearAllTextures() in software
Merge branch 'avoid-savemoddata' into 'next'
Fix LUAh_PlayerHeight returning wrong default value
Kick clients if they take too long to download a Lua file
Use a separate transfer status for disconnected nodes
Merge branch 'no-apng-compile-fix' into 'next'
Fix console text bleeding
Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks
Fix P_PlayerCanEnterGaps issues with polyobject collision
Revise conditions under which players use spinheight and enter gaps:
Merge branch 'custom3dcrash' into 'next'
Merge branch 'next' into monster-cleaning-up-again
Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
Allocate a buffer for non-RGBA to RGBA texture conversions.
Do not let nonspin characters enter sectors they could not enter if standing at full height
Make more player abilities and all shieldabilities remove PF_SPINNING on use
Revert "Remove PF_SPINNING upon use of any jump ability, so that directionchar works properly"
Experimental implementation
RETURN OF THE PORTS CHOPPING BLOCK: Destroy DOS!
Fix mistake I made with my previous commit for r_skins.c
Merge branch 'next' into monster-cleaning-up-again
fix sigsegv in A_Custom3DRotate
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
Merge branch 'print-backtrace-ii' into 'next'
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