Skip to content
Snippets Groups Projects
Select Git revision
  • addfile++
  • android-port-gme
  • android-port-prebuilt-libs
  • android-port-responsefile
  • better-lua-errors
  • changelog-test
  • changelog-test2
  • deployer-224
  • discord-rich-presence-edit
  • freebsd-support
  • huge-opt-test
  • lua-gvar-stuff
  • lua-stack-revert-test
  • magic
  • master protected
  • menu-clipboard-support
  • next default protected
  • public-musicplus-libopenmpt
  • refactor-mem-get
  • sdl-dragdrop
  • SRB2_assets_222
  • SRB2_assets_221
  • SRB2_release_2.1.24
23 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.031Mar302928272625242322211817151413129762128Feb272625242119181716151415131211731Jan272625242322191715131413111087654231Dec29272624232221202119181615161514131413121110876543232130Nov292826252423222322211918171615141514151415131210989876543131Oct302928272624252423Our menu system sucks. That's all I have to say.Merge branch 'floorsprite-fixes' into 'next'Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelolSmoother freelook in SoftwareRename functions, make more efficient, fix subtractive in SoftwareBlend modes revisionMurder `MSDOS`, another of the remaining DOS port related macros[Software] A few floorsprite fixesMerge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into buttered-luaChange Raspberry's chat colormap to V_ROSYMAPRevert "Change Raspberry's chat color to V_ROSYMAP"Change Raspberry's chat color to V_ROSYMAPRevert "Change Raspberry's chat colormap to V_ROSYMAP"Change Raspberry's chat colormap to V_ROSYMAPclear before switching, not afterdon't HWR_ClearAllTextures() in softwareMerge branch 'avoid-savemoddata' into 'next'Fix LUAh_PlayerHeight returning wrong default valueKick clients if they take too long to download a Lua fileUse a separate transfer status for disconnected nodesMerge branch 'no-apng-compile-fix' into 'next'Fix console text bleedingRevise spinheight/gap entry conditions (again), let's keep things WAY simpler:Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooksFix P_PlayerCanEnterGaps issues with polyobject collisionRevise conditions under which players use spinheight and enter gaps:Merge branch 'custom3dcrash' into 'next'Merge branch 'next' into monster-cleaning-up-againMerge branch 'fix-opengl-drawcroppedpatch' into 'next'Allocate a buffer for non-RGBA to RGBA texture conversions.Do not let nonspin characters enter sectors they could not enter if standing at full heightMake more player abilities and all shieldabilities remove PF_SPINNING on useRevert "Remove PF_SPINNING upon use of any jump ability, so that directionchar works properly"Experimental implementationRETURN OF THE PORTS CHOPPING BLOCK: Destroy DOS!Fix mistake I made with my previous commit for r_skins.cMerge branch 'next' into monster-cleaning-up-againfix sigsegv in A_Custom3DRotateFix clobbering error in hw_md2.c by adding "volatile" to png_FILE.Merge branch 'print-backtrace-ii' into 'next'
Loading