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lua-gvar-stuff
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SRB2_release_2.1.24
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COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
No.
Fuck magic numbers; COM_ flags for Lua commands!
Bro player 2 can't use the console
Use strspn here.
Let's try this again!
Fix saloon doors not letting players through when marked with the Ambush flag
MUSICDEF parser changes.
Don't warn if we start in OpenGL
Warn when going to OpenGL from the menu
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
Slap in some Ctrl+Insert (copy) support too while I'm at it.
Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Merge branch 'bruh' into 'next'
Initialize 'supported' array
Replace magic numbers with less magic and more readable chars.
Merge branch 'newnodeformats' into 'next'
Update r_segs.c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
More blend image updates
Properly pass nodes data along to functions that need it without breaking the original data pointer
Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
P_GetNodetype: Set virtnodes for traditional Doom format
Separate shared parts of seg initialization into P_InitializeSeg
Move loading of extended subsectors and segs into its own function
Get rid of duplicated code in the extended seg parsing
Move reading of extra vertices into separate function
-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
Merge branch 'next' into newnodeformats
Merge branch 'mapload-refactor' into 'next'
Move copying of the nodes signature out of the else case
Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
Separate loading of extended nodes into its own file
Merge branch 'kill-zshift' into 'next'
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
Don't let us warp to a map that doesn't exist (really!)
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