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Created with Raphaël 2.2.029Dec30293029282928272627262526252625242524232423222322232220191817181716151415141312111211121112111098767676COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmdNo.Fuck magic numbers; COM_ flags for Lua commands!Bro player 2 can't use the consoleUse strspn here.Let's try this again!Fix saloon doors not letting players through when marked with the Ambush flagMUSICDEF parser changes.Don't warn if we start in OpenGLWarn when going to OpenGL from the menuMerge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookSlap in some Ctrl+Insert (copy) support too while I'm at it.Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.Merge branch 'bruh' into 'next'Initialize 'supported' arrayReplace magic numbers with less magic and more readable chars.Merge branch 'newnodeformats' into 'next'Update r_segs.cMerge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookMore blend image updatesProperly pass nodes data along to functions that need it without breaking the original data pointerRevert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctlyP_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointerP_GetNodetype: Set virtnodes for traditional Doom formatSeparate shared parts of seg initialization into P_InitializeSegMove loading of extended subsectors and segs into its own functionGet rid of duplicated code in the extended seg parsingMove reading of extra vertices into separate function-Move reading of actual extended nodes into separate function, cutting down on code duplication in the processMerge branch 'next' into newnodeformatsMerge branch 'mapload-refactor' into 'next'Move copying of the nodes signature out of the else caseSeparate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)Separate loading of extended nodes into its own fileMerge branch 'kill-zshift' into 'next'Add XNOD, XGLN and XGL3 BSP formats recognition and support.Remove virtres_t pointer in P_SpawnSpecials that's no longer neededStore custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later onDon't let us warp to a map that doesn't exist (really!)
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