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Created with Raphaël 2.2.022Mar151428Aug3Jul220Jun16652123May242322212019151412111025Apr12Oct10Jun13Feb5325Sep2314May1087attempt to update cir79 mainr79 mainremove behavior for placeholder name values, add error message for missing namer77r77remove behavior for placeholder prefix values, add error message for missing prefixr75r75comments fixr73r73added commentstweaked spritesheet size error messager71r71added function for deleting PK3s that are erroneousupdate json error messager69r69added error handling for sprites that go off boundsminor typography changesadded pause for user input after program failuresr67r67replace zip library with minizattempt at compiling followermaker for 32-bit windowsr65r65forgot to truncate categoryr63r63truncate more string fields in properties.txtr61r61truncate animations for followers with too many animation framesr59r59add github link to zip libraryr57 pk3testr57 pk3testfix .pk3 generationgenerates pk3 files using the "zip" library for C (doesn't work in-game)update version namefixed follower animation start frame index for followers with more than 27 animation framesr53r53follower variables are stored in 16 bit integers nowno way.......mfw i forgot to set scale_divide's default value to 1add version to readmeadd divide_scale functionalityr51r51Fixed follower state animation frame detection logic to actually work correctly; added two new advanced templatesr49r49allow adjusting duration of ring state ("ringtime" field), set unit of hitconfirmtime to tics instead of multiples of TICRATEr47r47add link to source code in readmer45r45fix follower name length overflow issue; update readme and advanced instructionsr43r43mfw it workedr41r41like a hail maryr39r39forgot thisso wait does it work if i just check for the windows envfinish attempt for scuffed method of generating releasesremove ci commentsnevermind, sorry peridotbuildtestbuildtestwait, do anchors even workyeah, oopstry stuff for scuffed method of generating an automatic releases page
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