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Created with Raphaël 2.2.08Jul654329Jun28272827262522201918151413121195231May2625242319161474130Apr2824221918141312111075231Mar292019161514139765228Feb272625241918831Jan282726252016151413121198765432131Dec302928272322211916131089876765429Nov2625242322201916151615161514131413121112111211121110989876565452130Oct2827252423201817141312109Add input display HUD item to HUDITEM_LISTshowinputshowinputDo music fade callback on main threadfading-callback…fading-callback-thread-fixMerge branch 'next' into 'next'nextnext[UDMF] Updated line sloping warning messageRemove action 260 from the UDMF configremovetwohundre…removetwohundredandsixtyRemove generalized FOF type (linedef action 260)Do not consider 0 a valid executor tag for bossesbosszerobosszeroGive drop shadows to weapon rings & panelsweaponshadowweaponshadowMerge branch 'strongpower' into 'next'Add player->powers[pw_strong], refactor attacks and busting conditions, and allow breaking floors and ceilings separatelyMerge branch 'cutscene-fix' into 'next'Rename Kiwi skincolor to PearRemove last traces of LENGTHMScleanupmusiccleanupmusicClean up S_SetMusicVolume & some other stuffRemove last traces of Mumble codeRestore MIDI volume sliderExpose MUSIC_ flags to LuaDon't reset postboss music on dying without reloadFix LoopTitle being ignored in certain casesRestore mistakenly removed #undefFix mistake with S_GetMusicLumpNumStreamline music settingsMerge branch 'fix-mobjinfo-custom-field' into 'next'Merge branch 'fix-segfault-noset-field' into 'next'Fix Lua warning when accessing custom field on mobjinfoFix segfault when trying to set a read-only field on player_tMerge branch 'colors-ultimate' into 'next'Support FOF texture scaling in OpenGLudmf-texture-sc…udmf-texture-scalingFix Y scaling on 2-sided midtextures in OpenGLFix broken two-sided midtextures in SoftwareFix Y offsets on scaled textures in OpenGLDon't scale texture offsets in SoftwareTexture scaling (incomplete)Minor changeslevelstructlevelstructMore decouplingMerge branch 'udmf-texture-offsets' into 'next'Implement per-texture offsets in UDMFRefactor world spawnpoint handlingRefactor world loadingFix netsave issues
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