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FindSDL2_main.cmake

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  • Forked from STJr / SRB2
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    gxgapilib.h 3.08 KiB
    // Emacs style mode select   -*- C++ -*-
    //-----------------------------------------------------------------------------
    //
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    //
    // This program is free software; you can redistribute it and/or
    // modify it under the terms of the GNU General Public License
    // as published by the Free Software Foundation; either version 2
    // of the License, or (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //-----------------------------------------------------------------------------
    /// \file
    /// \brief Zak Larue-Buckley's GX and GAPI library v1.0
    
    #ifndef _H_GXGAPILIB_
    #define _H_GXGAPILIB_
    
    //#define WIN32_LEAN_AND_MEAN
    #define RPC_NO_WINDOWS_H
    #include <windows.h>
    #ifdef __MINGW32__
    //#define NONAMELESSUNION
    #endif
    #ifdef _MSC_VER
    #pragma warning(disable :  4201)
    #endif
    #include <ddraw.h>
    #if (defined (DIRECTDRAW_VERSION) && (DIRECTDRAW_VERSION >= 0x0700))
    #undef DUMMYUNIONNAMEN
    #endif
    // format of function in app called with width,height
    typedef BOOL (*APPENUMMODESCALLBACK)(int width, int height, int bpp);
    
    
    // globals
    extern IDirectDraw2*                            DDr2;
    extern IDirectDrawSurface*                      ScreenReal;
    extern IDirectDrawSurface*                      ScreenVirtual;
    extern IDirectDrawPalette*                      DDPalette;
    
    extern BOOL                                     bAppFullScreen;                             // main code might need this to know the current
                                                                                               // fullscreen or windowed state
    
    extern int                                      windowPosX;                             // current position in windowed mode
    extern int                                      windowPosY;
    
    extern int                                      ScreenWidth;
    extern int                                      ScreenHeight;
    extern BOOL                                     ScreenLocked;                   // Screen surface is being locked
    extern int                                      ScreenPitch;                    // offset from one line to the next
    extern LPBYTE                                   ScreenPtr;                              // memory of the surface
    
    extern BOOL                                     bDX0300;
    
    BOOL    EnumDirectDrawDisplayModes (APPENUMMODESCALLBACK appFunc);
    BOOL    CreateDirectDrawInstance (VOID);
    
    int     InitDirectDrawe (HWND appWin, int width, int height, int bpp, int fullScr);
    VOID    CloseDirectDraw (VOID);
    
    VOID    ReleaseChtuff (VOID);
    
    VOID    ClearSurface (IDirectDrawSurface* surface, int color);
    BOOL    ScreenFlip (int wait);
    VOID    TextPrint (int x, int y, LPCSTR message);
    
    VOID    CreateDDPalette (PALETTEENTRY* colorTable);
    VOID    DestroyDDPalette (VOID);
    VOID    SetDDPalette (PALETTEENTRY* pal);
    
    VOID    WaitVbl (VOID);
    
    boolean LockScreen (VOID);
    VOID    UnlockScreen (VOID);
    
    
    #endif /* _H_FABDXLIB_ */