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Vlad Doc
SRB2
Commits
68ceb932
Commit
68ceb932
authored
Jan 3, 2016
by
Luna
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nonsense removal
removing a dummy check
parent
6de053a8
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src/d_main.c
+1
-6
1 addition, 6 deletions
src/d_main.c
with
1 addition
and
6 deletions
src/d_main.c
+
1
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6
View file @
68ceb932
...
@@ -145,7 +145,7 @@ char srb2path[256] = ".";
...
@@ -145,7 +145,7 @@ char srb2path[256] = ".";
#endif
#endif
boolean
usehome
=
true
;
boolean
usehome
=
true
;
const
char
*
pandf
=
"%s"
PATHSEP
"%s"
;
const
char
*
pandf
=
"%s"
PATHSEP
"%s"
;
const
char
*
ASSET_HASH_JTELUA_DLL
=
"a6625632aa87a2221dfe25eada57b664"
;
//
//
// EVENT HANDLING
// EVENT HANDLING
//
//
...
@@ -833,9 +833,6 @@ static void IdentifyVersion(void)
...
@@ -833,9 +833,6 @@ static void IdentifyVersion(void)
// Add the weapons
// Add the weapons
D_AddFile
(
va
(
pandf
,
srb2waddir
,
"rings.dta"
));
D_AddFile
(
va
(
pandf
,
srb2waddir
,
"rings.dta"
));
//--Add temporary lua/wad fixes until next patch, or 2.3
D_AddFile
(
va
(
pandf
,
srb2waddir
,
"liblua-51_ex.dll"
));
// Add our crappy patches to fix our bugs
// Add our crappy patches to fix our bugs
// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
...
@@ -1128,8 +1125,6 @@ void D_SRB2Main(void)
...
@@ -1128,8 +1125,6 @@ void D_SRB2Main(void)
W_VerifyFileMD5
(
1
,
ASSET_HASH_ZONES_DTA
);
// zones.dta
W_VerifyFileMD5
(
1
,
ASSET_HASH_ZONES_DTA
);
// zones.dta
W_VerifyFileMD5
(
2
,
ASSET_HASH_PLAYER_DTA
);
// player.dta
W_VerifyFileMD5
(
2
,
ASSET_HASH_PLAYER_DTA
);
// player.dta
W_VerifyFileMD5
(
3
,
ASSET_HASH_RINGS_DTA
);
// rings.dta
W_VerifyFileMD5
(
3
,
ASSET_HASH_RINGS_DTA
);
// rings.dta
//Explicitly required for JTE related lua fixes (temporary)
W_VerifyFileMD5
(
4
,
ASSET_HASH_JTELUA_DLL
);
// liblua-51_ex.dll
//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
...
...
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