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Created with Raphaël 2.2.07Apr54326Mar232120191716151413121110987432128Feb27262524252425242322212019201918171817181716171617161514131211121110987654231Jan302928262421201920191817161514131211109876543212131DecMerge branch 'long-sprite-names' into 'next'nextnextFix SOC freeslotting including trailing spaces in constant namesMerge branch 'long-sprite-names' into 'next'Fix early freeFix some error messagesMerge branch 'long-sprite-names' into better-player-statesbetter-player-s…better-player-statesSupport setting two frames per lump for long spritesFix short sprite names triggering an errorMake rotation optional for long spritesError out when a sprite definition contains a subfolderFix error message when a patch is missingThrow a Lua error when R_Frame2Char is called with a frame number without character representationExpose debug library to Lualua-debug-librarylua-debug-libraryMerge branch 'vcpkg' into 'next'replace CPM with vcpkgFix FreeBSD build errorMerge branch 'mpss-extratime' into 'next'Merge branch 'mpss-mixnightscountdown' into 'next'Merge branch 'fix-time-old-special-softlock' into 'next'Fix stringop-truncation warnings for Debian Bookworm buildsFix softlock on old special stages when running out of time due to being hitFix equation slopes breaking with slopes farther than 32k FU away from the map centerfix-equation-sl…fix-equation-slopes-near-edgesFix error report when some frames are missingAlso cache custom skin states when patching a skinDelete debug messageAllow custom characters to define their own states for standard player animationsFix useless whitespaceAdd helper functions for player state checksFix trailing spaceRefactorAutomatically mirror long sprites for missing rotationsOnly log sprite and frame additions when at least one was addedFix sprite and frame addition loggingFix R_AddSingleSpriteDef for short sprite namesCleanupFix error message for too long sprite namesFix compiler warningsFix infinite loopFix invalid syntaxFix compiler warnings
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