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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Sonic Robo Blast 2" />
<Option compiler="gcc" />
<Option show_notes="0">
<notes>
<![CDATA[This is the SRB2 Code:Blocks Project
This Project file was created using Code::Blocks 8.02 on a Debian Lenny system by Alam Ed Arias
If you are compiling for Windows, use Mingw targets
Interface Defines:
_WINDOWS for DirectX Interface
SDL for SDL Interface
HAVE_MIXER for SDL2_mixer
HAVE_PNG for PNG support (for APNG support. compile libs/libpng-src)
HWRENDER for hardware render support
HW3SOUND for 3D hardware sound support
]]>
</notes>
</Option>
<Build>
<Target title="Debug Native/SDL">
<Option output="bin/SDL/Debug/srb2sdl" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/SDL/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_SDL" />
<Add option="-DPARANOIA" />
<Add option="-DRANGECHECK" />
<Add option="-D_DEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add library="SDL2_mixer" />
</Linker>
</Target>
<Target title="Release Native/SDL">
<Option output="bin/SDL/Release/srb2sdl" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/SDL/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_SDL" />
<Add option="-DNDEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add library="SDL2_mixer" />
</Linker>
</Target>
<Target title="Debug Linux/SDL">
<Option output="bin/Linux/Debug/lsdlsrb2" prefix_auto="1" extension_auto="0" />