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Kart Krew / Kart-Public
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Sal authored
- Menus now have all of the Kart cvars - Removed any cvars that aren't useful for Kart from the menu (they still exist in the console, though) - Removed SP and NiGHTS Mode options from the main menu - "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples of 50, or the terms "Relaxed", "Standard", and "Turbo" - Many gametype options (game speed, frantic, mirror, & karma comeback) are now changed on map load instead of instantly - New cvar, "kartminimap", for disabling the minimap - The maxplayers cvar now actually matches up with our 16 player limit - Game now keeps track of matches played. Has a condition type associated with it, as well. - Game checks for unlocks and saves gamedata when finishing a match, even in MP - Removed most of the normal emblems, added a single emblem for Green Hills. Didn't know what to do with extra emblems and such so I just left them (FOR NOW c:<)
Sal authored- Menus now have all of the Kart cvars - Removed any cvars that aren't useful for Kart from the menu (they still exist in the console, though) - Removed SP and NiGHTS Mode options from the main menu - "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples of 50, or the terms "Relaxed", "Standard", and "Turbo" - Many gametype options (game speed, frantic, mirror, & karma comeback) are now changed on map load instead of instantly - New cvar, "kartminimap", for disabling the minimap - The maxplayers cvar now actually matches up with our 16 player limit - Game now keeps track of matches played. Has a condition type associated with it, as well. - Game checks for unlocks and saves gamedata when finishing a match, even in MP - Removed most of the normal emblems, added a single emblem for Green Hills. Didn't know what to do with extra emblems and such so I just left them (FOR NOW c:<)