First steps at implementing a mechanism that allows you to load non-cheaty...
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit `next` or `master`.
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- src/d_main.c 1 addition, 0 deletionssrc/d_main.c
- src/d_netcmd.c 5 additions, 2 deletionssrc/d_netcmd.c
- src/dehacked.c 27 additions, 1 deletionsrc/dehacked.c
- src/doomstat.h 3 additions, 0 deletionssrc/doomstat.h
- src/g_game.c 32 additions, 12 deletionssrc/g_game.c
- src/lua_script.c 3 additions, 0 deletionssrc/lua_script.c
- src/m_cheat.c 1 addition, 0 deletionssrc/m_cheat.c
- src/m_cond.c 1 addition, 1 deletionsrc/m_cond.c
- src/m_menu.c 2 additions, 2 deletionssrc/m_menu.c
- src/p_setup.c 11 additions, 3 deletionssrc/p_setup.c
- src/r_things.c 3 additions, 2 deletionssrc/r_things.c
- src/r_things.h 1 addition, 1 deletionsrc/r_things.h
- src/y_inter.c 1 addition, 1 deletionsrc/y_inter.c
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