New voices
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?) - Win/lose quotes are played at full volume for the person who said it. - A new sound effect plays when you hit someone with voices disabled. - Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions - Added our skin sound constants to the dehacked list. - Unrelated: finish line sfx plays in splitscreen
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- src/dehacked.c 12 additions, 0 deletionssrc/dehacked.c
- src/f_finale.c 2 additions, 2 deletionssrc/f_finale.c
- src/k_kart.c 43 additions, 43 deletionssrc/k_kart.c
- src/p_spec.c 1 addition, 1 deletionsrc/p_spec.c
- src/p_user.c 6 additions, 11 deletionssrc/p_user.c
- src/sounds.c 11 additions, 8 deletionssrc/sounds.c
- src/sounds.h 20 additions, 14 deletionssrc/sounds.h
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