Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
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- src/dehacked.c 3 additions, 0 deletionssrc/dehacked.c
- src/doomstat.h 1 addition, 0 deletionssrc/doomstat.h
- src/g_game.c 1 addition, 0 deletionssrc/g_game.c
- src/k_kart.c 37 additions, 37 deletionssrc/k_kart.c
- src/p_enemy.c 5 additions, 5 deletionssrc/p_enemy.c
- src/p_floor.c 1 addition, 1 deletionsrc/p_floor.c
- src/p_inter.c 1 addition, 1 deletionsrc/p_inter.c
- src/p_map.c 11 additions, 11 deletionssrc/p_map.c
- src/p_mobj.c 23 additions, 20 deletionssrc/p_mobj.c
- src/p_saveg.c 4 additions, 2 deletionssrc/p_saveg.c
- src/p_slopes.c 2 additions, 2 deletionssrc/p_slopes.c
- src/p_spec.c 7 additions, 5 deletionssrc/p_spec.c
- src/p_user.c 22 additions, 22 deletionssrc/p_user.c
- src/s_sound.c 1 addition, 1 deletionsrc/s_sound.c
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