* Refactor all instances of `majormods = true;` to route through...
* Refactor all instances of `majormods = true;` to route through G_SetGameModified, and catch a few spots I missed in the process. * Make G_SetGameModified only console-print for major mods. * Add amnesty to "major mod" detection while loading files with custom savedatas. * Improved the console prints for command `isgamemodified`.
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- src/d_main.c 2 additions, 2 deletionssrc/d_main.c
- src/d_netcmd.c 11 additions, 12 deletionssrc/d_netcmd.c
- src/d_netfil.c 1 addition, 1 deletionsrc/d_netfil.c
- src/dehacked.c 32 additions, 34 deletionssrc/dehacked.c
- src/filesrch.h 2 additions, 1 deletionsrc/filesrch.h
- src/g_game.c 9 additions, 3 deletionssrc/g_game.c
- src/g_game.h 1 addition, 1 deletionsrc/g_game.h
- src/lua_script.c 1 addition, 1 deletionsrc/lua_script.c
- src/m_cheat.c 6 additions, 7 deletionssrc/m_cheat.c
- src/m_menu.c 9 additions, 5 deletionssrc/m_menu.c
- src/p_setup.c 3 additions, 1 deletionsrc/p_setup.c
- src/w_wad.c 3 additions, 0 deletionssrc/w_wad.c
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