Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker. Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
Showing
- src/d_player.h 3 additions, 1 deletionsrc/d_player.h
- src/dehacked.c 2 additions, 0 deletionssrc/dehacked.c
- src/k_kart.c 71 additions, 40 deletionssrc/k_kart.c
- src/p_user.c 2 additions, 1 deletionsrc/p_user.c
- src/sounds.c 1 addition, 0 deletionssrc/sounds.c
- src/sounds.h 1 addition, 0 deletionssrc/sounds.h
Loading
Please register or sign in to comment