Redid how karma bombs/items work. Again
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
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- src/dehacked.c 1 addition, 0 deletionssrc/dehacked.c
- src/info.c 27 additions, 0 deletionssrc/info.c
- src/info.h 1 addition, 0 deletionssrc/info.h
- src/k_kart.c 19 additions, 51 deletionssrc/k_kart.c
- src/p_inter.c 61 additions, 0 deletionssrc/p_inter.c
- src/p_map.c 0 additions, 73 deletionssrc/p_map.c
- src/p_mobj.c 44 additions, 1 deletionsrc/p_mobj.c
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