* Encore on the voting screen! Appears randomly once unlocked in the same slot...
* Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes). * A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby! * Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value. * Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
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- src/d_clisrv.c 1 addition, 1 deletionsrc/d_clisrv.c
- src/d_main.c 1 addition, 1 deletionsrc/d_main.c
- src/d_netcmd.c 20 additions, 20 deletionssrc/d_netcmd.c
- src/d_netcmd.h 1 addition, 1 deletionsrc/d_netcmd.h
- src/dehacked.c 2 additions, 0 deletionssrc/dehacked.c
- src/doomstat.h 3 additions, 2 deletionssrc/doomstat.h
- src/f_finale.c 1 addition, 1 deletionsrc/f_finale.c
- src/g_game.c 15 additions, 11 deletionssrc/g_game.c
- src/g_game.h 2 additions, 2 deletionssrc/g_game.h
- src/m_menu.c 18 additions, 33 deletionssrc/m_menu.c
- src/p_setup.c 2 additions, 11 deletionssrc/p_setup.c
- src/p_tick.c 1 addition, 1 deletionsrc/p_tick.c
- src/r_data.c 11 additions, 1 deletionsrc/r_data.c
- src/r_data.h 1 addition, 0 deletionssrc/r_data.h
- src/r_state.h 2 additions, 1 deletionsrc/r_state.h
- src/v_video.c 2 additions, 1 deletionsrc/v_video.c
- src/y_inter.c 55 additions, 18 deletionssrc/y_inter.c
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