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Commit b6eb21c5 authored by toaster's avatar toaster
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Make all the join/leave sound effects have a `singularity` of `true` so that...

Make all the join/leave sound effects have a `singularity` of `true` so that they don't stack super loud during major net interruption or multiple splitscreen player joins.
parent 60b8916a
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......@@ -818,10 +818,10 @@ sfxinfo_t S_sfx[NUMSFX] =
{"gemhit", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Opulence gem/coin tumbling
{"wrink", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Some sort of ghoulie?
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
{"join", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player joined server
{"leave", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player left server
{"requst", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Got a Discord join request
{"syfail", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Funny sync failure
{"join", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player joined server
{"leave", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player left server
{"requst", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Got a Discord join request
{"syfail", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Funny sync failure
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
......
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