Lots of misc stuff
- Bomb overlay is invisible during comeback timer, and flickers back in when it's almost up - Show comeback timer on HUD - Feather is stronger & has more gravity - Option to use SMK star alarm instead of overlapping music - Using P_MobjDamage normally on players now defaults to normal spinout instead of shell's instant stop - Some general gametype case fixes (most notably, being able to spin people out in Race using a mushroom)
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- src/d_netcmd.c 2 additions, 0 deletionssrc/d_netcmd.c
- src/d_netcmd.h 1 addition, 0 deletionssrc/d_netcmd.h
- src/k_kart.c 23 additions, 10 deletionssrc/k_kart.c
- src/p_inter.c 15 additions, 8 deletionssrc/p_inter.c
- src/p_map.c 15 additions, 10 deletionssrc/p_map.c
- src/p_mobj.c 2 additions, 0 deletionssrc/p_mobj.c
- src/p_user.c 1 addition, 1 deletionsrc/p_user.c
- src/sounds.c 6 additions, 5 deletionssrc/sounds.c
- src/sounds.h 1 addition, 0 deletionssrc/sounds.h
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