Move Player collision check into the regular collision checking
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- src/d_clisrv.c 0 additions, 4 deletionssrc/d_clisrv.c
- src/d_player.h 0 additions, 1 deletionsrc/d_player.h
- src/g_game.c 0 additions, 1 deletionsrc/g_game.c
- src/k_kart.c 14 additions, 66 deletionssrc/k_kart.c
- src/k_kart.h 1 addition, 1 deletionsrc/k_kart.h
- src/lua_playerlib.c 0 additions, 2 deletionssrc/lua_playerlib.c
- src/lua_script.c 0 additions, 1 deletionsrc/lua_script.c
- src/p_map.c 27 additions, 2 deletionssrc/p_map.c
- src/p_saveg.c 0 additions, 4 deletionssrc/p_saveg.c
- src/p_tick.c 0 additions, 6 deletionssrc/p_tick.c
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