- Oct 23, 2018
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Sal authored
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- Oct 19, 2018
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Sal authored
Splitscreen in netgames See merge request KartKrew/Kart!22
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Sal authored
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Sal authored
Specs of dust See merge request KartKrew/Kart!50
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Sal authored
Thundertweak See merge request KartKrew/Kart!49
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Sal authored
You can sometimes have too many rings See merge request KartKrew/Kart!47
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Sal authored
If I were a bad Democam, I wouldn't be sittin' here discussin' it with ya now would I?! See merge request KartKrew/Kart!48
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Sal authored
Prevent spectate griefing See merge request KartKrew/Kart!43
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Sal authored
Singleplayer fixes (no, not record attack, the *other* one) See merge request KartKrew/Kart!46
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Sal authored
Sweet new kicks See merge request KartKrew/Kart!39
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Sal authored
Hard Mode is an unlockable See merge request KartKrew/Kart!40
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Sal authored
Remove most gameplay prints See merge request KartKrew/Kart!42
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- Oct 18, 2018
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toaster authored
* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones. * Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
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toaster authored
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toaster authored
Play the traditional thundershield manifestation sound when a thundershield is manifested, plus a minor eye towards forward compatibility in the condition for manifestation.
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- Oct 17, 2018
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Sal authored
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Sal authored
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toaster authored
Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
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Sal authored
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toaster authored
Some token efforts to make singleplayer mode (accessible only via `-warp` and `map mapxx -force`) not COMPLETELY broken. * Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now). * Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only. * Made retries cause a mapchange, per the above. * Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
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Sal authored
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Sal authored
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Sal authored
(Needs tested)
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- Oct 16, 2018
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Sal authored
Fix "advancemap next" going to GHZ at the end of a cup See merge request KartKrew/Kart!44
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toaster authored
`[22:03] TehRealSalt: Not organized code-wise, figured toaster would want to help with that since she's the Menu Queen and she probably has better ideas on how to do it` The Menu Queen is in the house~
* Magical, single-page player select and general netgamey stuff, while still remaining both pretty and functional. * Death to NOFOURPLAYER, now that the cat's out the bag. * Clean up NONET, assuming people try to make DD builds on release. * Minor tweaks across the board, mostly places where I wanted to pilfer minor code from and realised it wasn't done optimally originally. -
Sal authored
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Sal authored
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Sal authored
Next-merge plus rain See merge request KartKrew/Kart!41
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Sal authored
Engine tune-up See merge request KartKrew/Kart!45
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Sal authored
Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
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Sal authored
Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
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Sal authored
Sryder's request
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Sal authored
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Sal authored
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Sal authored
NOW this is good enough to ship
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Sal authored
Plus, this is generally better, as a mod could let you unlock stuff "out-of-order"
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Sal authored
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Sal authored
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Sal authored
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