- Jul 23, 2014
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Alam Ed Arias authored
Conflicts: libs/fmodex/lib/libfmodex64_vc.a libs/fmodex/lib/libfmodexL64_vc.a libs/fmodex/lib/libfmodexL_vc.a libs/fmodex/lib/libfmodex_vc.a
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- Jul 07, 2014
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Alam Arias authored
Add the Jump Thok ability and water running flag for use by custom characters
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- Jul 05, 2014
- Jun 19, 2014
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Alam Ed Arias authored
Also clean up whitespaces
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- Jun 18, 2014
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RedEnchilada authored
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- May 27, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 26, 2014
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Alam Ed Arias authored
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wolfs authored
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- May 24, 2014
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I don't know too much about this but I THINK I did it right.
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- May 15, 2014
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ilag authored
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- May 14, 2014
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ilag11111 authored
Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor. Fixes http://mb.srb2.org/showthread.php?p=752815
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- May 03, 2014
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Alam Ed Arias authored
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- May 02, 2014
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ilag authored
Also, fix the issue pointed out by Alam.
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Apr 25, 2014
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ilag11111 authored
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ilag11111 authored
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
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Dmitry Marakasov authored
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Dmitry Marakasov authored
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ilag11111 authored
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- Apr 24, 2014
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Dmitry Marakasov authored
And fix it on FreeBSD, where _BIG_ENDIAN is not a flag indicating big endian machine, but a constant to compare _BYTE_ORDER to.
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Sryder authored
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- Apr 22, 2014
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Alam Ed Arias authored
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- Apr 20, 2014
- Apr 19, 2014
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Alam Ed Arias authored
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Sryder authored
Fixes any FOF's with FF_SOLID not cutting each other.
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Sryder authored
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- Apr 18, 2014
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Alam Ed Arias authored
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- Apr 17, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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