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  1. Jan 14, 2016
  2. Jan 12, 2016
    • Monster Iestyn's avatar
      Fixed implicit declaration of some functions if compiling without OpenGL support · 22cf800f
      Monster Iestyn authored
      Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
      22cf800f
    • Monster Iestyn's avatar
      Removed void typedef for GLPatch_t used when HWRENDER is undefined · de576c56
      Monster Iestyn authored
      Apparently all parts of the source code that require GLPatch_t are themselves used only if HWRENDER is defined. Do I need to say more?
      
      Not sure if this will fix Wolfy's latest problem or not though
      de576c56
    • Monster Iestyn's avatar
      Fixed what appears to be a minor including error in sdl/i_system.c · 997ae7dc
      Monster Iestyn authored
      Basically, Wolfy's linux (non-CMake) compiling apparently fails here, and config.in.h actually lives outside of the sdl folder. Blame a particular someone for blindly copy+pasting these includes in this file without considering the consequences when adding support for CMake everywhere.
      997ae7dc
    • Monster Iestyn's avatar
      Merge branch 'some-small-compiling-fix' into 'master' · 554c6289
      Monster Iestyn authored
      Some small compiling fix
      
      ~~See commit description for details, I'm not repeating it all here with different words.~~
      
      ~~Needs testing before we actually merge the changes in, I don't have anything besides Windows so I can't actually try this fix out for myself sadly. :(~~
      
      This was originally a quick branch I made to fix a problem so that @wolfy852  could compile with Linux on some thing of his ...turned out not to be the only problem, and then I found a slightly unrelated problem altogether. So it's now a small assortment of compiling-related fixes.
      
      Also should be merged to next, which is hopefully obvious.
      
      See merge request !29
      554c6289
  3. Jan 11, 2016
  4. Jan 10, 2016
  5. Jan 03, 2016
  6. Dec 30, 2015
    • colette's avatar
      Merge branch 'actions-tweaks' into 'next' · 0a0f16a0
      colette authored
      Actions tweaks
      
      This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\*
      
      That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not.
      
      See merge request !27
      0a0f16a0
  7. Sep 26, 2015
  8. Sep 24, 2015
  9. Sep 03, 2015
  10. Sep 02, 2015
  11. Sep 01, 2015
  12. Aug 25, 2015
  13. Aug 22, 2015
  14. Aug 21, 2015
  15. Aug 15, 2015
  16. Aug 14, 2015
    • Alam Ed Arias's avatar
      Merge branch 'pointtoangle-fix' into 'next' · 79ecbc40
      Alam Ed Arias authored
      Tweaks to R_PointToAngle and R_PointToAngle2
      
      Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P
      
      Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol.
      
      See merge request !19
      79ecbc40
    • Alam Ed Arias's avatar
      Merge branch 'spring-fixes' into 'next' · 8f8fbf0c
      Alam Ed Arias authored
      Spring fixes
      
      Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...)
      
      Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this.
      
      As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't
      
      See merge request !20
      8f8fbf0c
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