- Jan 14, 2016
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Inuyasha authored
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Inuyasha authored
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Inuyasha authored
Also makes comptime.bat work with git if able. Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
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(I won't touch overlays for now)
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more detailed description: vissprites now store dispoffset in a separate variable from (y)scale, and uses it to influence order between sprites without it affecting the actual drawing of the sprites themselves
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Inuyasha authored
The less branches, the better. Optimization is a bitch, you know.
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Alam Ed Arias authored
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Monster Iestyn authored
Fix md2s shoutouts to MI for breaking them accidentally I was about to just commit this straight to next but it's the perfect reason of why code review is beneficial and I'd be a hypocrite to point that out and then skip the process See merge request !28
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- Jan 12, 2016
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Monster Iestyn authored
Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
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Monster Iestyn authored
Apparently all parts of the source code that require GLPatch_t are themselves used only if HWRENDER is defined. Do I need to say more? Not sure if this will fix Wolfy's latest problem or not though
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Monster Iestyn authored
Basically, Wolfy's linux (non-CMake) compiling apparently fails here, and config.in.h actually lives outside of the sdl folder. Blame a particular someone for blindly copy+pasting these includes in this file without considering the consequences when adding support for CMake everywhere.
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Monster Iestyn authored
Some small compiling fix ~~See commit description for details, I'm not repeating it all here with different words.~~ ~~Needs testing before we actually merge the changes in, I don't have anything besides Windows so I can't actually try this fix out for myself sadly. :(~~ This was originally a quick branch I made to fix a problem so that @wolfy852 could compile with Linux on some thing of his ...turned out not to be the only problem, and then I found a slightly unrelated problem altogether. So it's now a small assortment of compiling-related fixes. Also should be merged to next, which is hopefully obvious. See merge request !29
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- Jan 11, 2016
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Monster Iestyn authored
Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
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- Jan 10, 2016
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Monster Iestyn authored
Apparently all parts of the source code that require GLPatch_t are themselves used only if HWRENDER is defined. Do I need to say more? Not sure if this will fix Wolfy's latest problem or not though
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Monster Iestyn authored
Basically, Wolfy's linux (non-CMake) compiling apparently fails here, and config.in.h actually lives outside of the sdl folder. Blame a particular someone for blindly copy+pasting these includes in this file without considering the consequences when adding support for CMake everywhere.
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- Jan 03, 2016
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colette authored
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Compiling errors fixed in this commit: * Various cases of mixed declaration and statement code * Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places) * an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT * a few minor cases of bad unsigned-signed comparisons * no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
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NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
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colette authored
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- Dec 30, 2015
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colette authored
Actions tweaks This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\* That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not. See merge request !27
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- Sep 26, 2015
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colette authored
FOF slope/ground slope weirdness fix Solves STJr/SRB2Internal#26 . See merge request !26
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- Sep 24, 2015
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RedEnchilada authored
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- Sep 03, 2015
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Alam Ed Arias authored
Slopes and stuff Adds support for slopes, slopes on FOFs, slopes on translucent FOFs, slopes on FOFs with holes in the flat, slope physics, dynamic slopes, vertex slopes, dynamic vertex slopes, and a ham sandwich to the game. Only for software mode right now, though. (OGL still gets the physics and the sandwich.) Some things still need to be done, but for now this can be merged in to be finished later. Please make sure nothing in the vanilla game breaks before giving the thumbs up for this merge. Since this doesn't merge automatically, if the code review turns out positive and nobody else has done it, I'll handle the merging. See merge request !22
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Alam Ed Arias authored
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Yukita Mayako authored
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- Sep 02, 2015
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Alam Ed Arias authored
F key menu hotfix Fixes the issues shown here: https://mb.srb2.org/showthread.php?t=40754 See merge request !23
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Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
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- Sep 01, 2015
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Monster Iestyn authored
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
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- Aug 25, 2015
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RedEnchilada authored
To be specific: when a sector had a sloped ceiling and a colormap was placed above it, the colormap wouldn't fill anything above where the ceiling height is at the sector's midpoint. This is fixed.
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- Aug 22, 2015
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Yukita Mayako authored
Conflicts: src/p_map.c - Automatically resolved by mergetool
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Aug 21, 2015
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RedEnchilada authored
(she helped port important drawing code!)
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- Aug 15, 2015
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Alam Ed Arias authored
Tag and H&S fix Do I need to explain again? Tag and Hide & Seek got each other's suicide behavior by mistake, which this branch fixes of course. See merge request !21
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Monster Iestyn authored
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- Aug 14, 2015
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Alam Ed Arias authored
Tweaks to R_PointToAngle and R_PointToAngle2 Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol. See merge request !19
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Alam Ed Arias authored
Spring fixes Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...) Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this. As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't See merge request !20
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