- Nov 13, 2014
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Ronald Kinard authored
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Ronald Kinard authored
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- Nov 12, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Nov 02, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Oct 27, 2014
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Sryder authored
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- Sep 12, 2014
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Sryder authored
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- Sep 09, 2014
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Sryder authored
Will also fix any other case that an mobj has a skin and a single frame.
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Sryder authored
walls not extending down when a thok barrier has top textures and both ceilings have sky.
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Sryder authored
Avoid Z-Fighting on the depth wall with the regular walls to stop the possibility of regular walls being made partially invisible.
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- Sep 08, 2014
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Sryder authored
Gets rid of stuff being drawn where the sky should be being drawn.
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- Sep 07, 2014
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Sryder authored
sky positioning and scaling more correct compared to software.
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- Sep 06, 2014
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Alam Ed Arias authored
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Fixes axes issue with xinput controllers.
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Also remove some unnecessary functions.
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Previously in Lua, dedicatedserver would only return true if the player running the script was the one hosting the dedicated server. In all other cases, it would return nil. This fixes it to point to the server host no matter what.
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Alam Ed Arias authored
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- Sep 04, 2014
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Sryder authored
I think I've done this all right, someone correct me if I haven't.
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- Sep 03, 2014
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Sryder authored
see: CEZ1 skybox in linear filtermodes.
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- Aug 30, 2014
- Aug 28, 2014
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Alam Ed Arias authored
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- Aug 27, 2014
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Sryder authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Arias authored
Remove momentum reduction in CA_JUMPTHOK
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- Aug 06, 2014
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Sryder authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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