- Oct 16, 2018
- Oct 13, 2018
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Sal authored
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- Oct 10, 2018
- Oct 09, 2018
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Sal authored
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toaster authored
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toaster authored
Karmegg See merge request KartKrew/Kart!36
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toaster authored
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toaster authored
(I've moved the comebacktimer set into one level up from that conditional; don't worry, I checked - there's nowhere that accesses this field while you have bumpers, it's just always set here for some dastardly reason.)
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toaster authored
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toaster authored
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Sal authored
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Sal authored
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Sal authored
Sal cleanup See merge request KartKrew/Kart!23
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Sal authored
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Sryder authored
Fix the mixed declaration and code warnings See merge request KartKrew/Kart!37
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Sal authored
- Volume of your own engine is lower than default - Engine sounds get quieter with more people around, ala SMK. 16 player servers should hopefully not be loud as fuck :V - Starting countdown and drop dash revs up your engine now - Doubled sound distance
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Sal authored
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Sal authored
9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
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- Oct 08, 2018
- Oct 07, 2018
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Sryder authored
-skill launcher option See merge request KartKrew/Kart!34
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Sryder authored
Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue.
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Sryder authored
Frame Perfect Egg See merge request KartKrew/Kart!31
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Sryder authored
Edit Pink, Navy, and Jet, add brown text See merge request KartKrew/Kart!28
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Sryder authored
Droptweaks See merge request KartKrew/Kart!27
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toaster authored
Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with `frameperfectegg`. Also includes some adjustments to: * Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better. * Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop. * Correctly wipe k_eggmanblame when it is appropriate to do so.
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Sal authored
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- Oct 06, 2018
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Sal authored
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toaster authored
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Sal authored
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toaster authored
Also: temporarily cleaned up the M_CanShowLevelInList record attack conditions to automatically match what we want, instead of requiring us to apply a bunch of vanilla flags just to emulate our "available unless explicitly hidden" MP mechanism like is currently in maps.kart.
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Sal authored
This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
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- Oct 05, 2018