- Jul 24, 2021
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Lach authored
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- May 30, 2021
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JugadorXEI authored
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JugadorXEI authored
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JugadorXEI authored
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- May 28, 2021
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JugadorXEI authored
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JugadorXEI authored
Set GS_LEVEL after level load, set GS_WAITINGFORPLAYERS during level transition if GS_LEVEL is current GS
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- May 20, 2021
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JugadorXEI authored
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JugadorXEI authored
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JugadorXEI authored
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- May 19, 2021
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JugadorXEI authored
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- May 06, 2021
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JugadorXEI authored
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- Apr 13, 2021
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JugadorXEI authored
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- Apr 12, 2021
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JugadorXEI authored
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- Apr 07, 2021
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Sal authored
I got so mad about this I brought the fix to v1 also
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- Mar 21, 2021
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- Mar 12, 2021
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Sal authored
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Hannu Hanhi authored
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- Mar 08, 2021
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Ashnal authored
Fixes a crash that can happen when starting RA attempts if you press keys/buttons that would cancel a netgame connection
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- Feb 27, 2021
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Sal authored
If the join secret isn't ready right away, wait for the next update instead of trying to loop for it again immediately I believe this may be the cause of the invite crash some people have noticed in master, but I'm not sure, needs tested.
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- Jan 25, 2021
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himie authored
This allows the final exe to use more than 2gb of RAM in a 64-bit system which should get rid of most out of memory errors on 32-bit builds
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- Nov 25, 2020
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James R. authored
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- Nov 14, 2020
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James R. authored
If the game is paused, music will be resumed when unpause anyway.
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- Nov 08, 2020
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Sal authored
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot. Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
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Sal authored
Apparently overflows less often
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Sal authored
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning. Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on. The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
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- Nov 07, 2020
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Hannu Hanhi authored
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- Nov 06, 2020
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James R. authored
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James R. authored
Changes from 58dd578b094639405d452593562e0f8cb2b482ce, a36920808b74e068d582dda5a3b75bdf64246463, 41c902b819ac8fdef173c4ba76a8c50ad8107190, 60928db0e0b08fee7ceddd5515adf2246bb655c3.
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James R. authored
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
The worst part is you could've just saved the player userdata and accessed it later anyway while player.mo is nil.
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James R. authored
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- Nov 03, 2020
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JugadorXEI authored
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- Oct 07, 2020
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James R. authored
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