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  1. Jul 24, 2021
  2. May 30, 2021
  3. May 28, 2021
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  6. May 06, 2021
  7. Apr 13, 2021
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  9. Apr 07, 2021
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  11. Mar 12, 2021
  12. Mar 08, 2021
  13. Feb 27, 2021
  14. Jan 25, 2021
    • himie's avatar
      Add large address aware flag · 1f5e9fd8
      himie authored
      This allows the final exe to use more than 2gb of RAM in a 64-bit system
      which should get rid of most out of memory errors on 32-bit builds
      1f5e9fd8
  15. Nov 25, 2020
  16. Nov 14, 2020
  17. Nov 08, 2020
    • Sal's avatar
      Actually, lets just fix FixedHypot instead. · c23364db
      Sal authored
      Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
      
      Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
      c23364db
    • Sal's avatar
      Use R_PointToDist2 instead · 104208fc
      Sal authored
      Apparently overflows less often
      104208fc
    • Sal's avatar
      Use FixedHypot over P_AproxDistance · d6c49706
      Sal authored
      Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
      
      Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
      
      The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
      d6c49706
  18. Nov 07, 2020
  19. Nov 06, 2020
  20. Nov 03, 2020
  21. Oct 07, 2020
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