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  1. Aug 15, 2020
  2. Jul 02, 2020
  3. Jun 28, 2020
  4. May 16, 2020
  5. Apr 07, 2020
  6. Apr 18, 2019
  7. Dec 16, 2018
  8. Nov 25, 2018
  9. Nov 14, 2018
  10. Aug 28, 2018
  11. May 26, 2017
    • Monster Iestyn's avatar
      PT_REQUESTFILE checking: · aecc97de
      Monster Iestyn authored
      * if you sent it to a client rather than the server, game over, your connection is closed
      * if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly)
      * if the server has downloading disabled anyway, ...yeah, you get the idea
      
      Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
      aecc97de
  12. Jan 13, 2017
    • LJ Sonic's avatar
      -Added a timeout for game state downloading to prevent definitive join freezes... · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
      e9cb6d03
  13. Dec 31, 2016
  14. Jul 06, 2016
  15. May 18, 2016
  16. Mar 15, 2014
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