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  1. May 31, 2022
  2. May 02, 2022
  3. Mar 31, 2019
  4. Feb 20, 2019
  5. Feb 16, 2019
  6. Jan 11, 2019
  7. Jan 10, 2019
  8. Dec 23, 2018
  9. Dec 17, 2018
  10. Nov 25, 2018
  11. Nov 07, 2018
  12. Oct 28, 2018
    • toaster's avatar
      Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch,... · a9b4a56d
      toaster authored
      Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
      
      * Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
      * Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
      * Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
      * Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
      * Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
      a9b4a56d
  13. Oct 11, 2018
  14. Oct 10, 2018
  15. Oct 03, 2018
  16. Aug 19, 2018
  17. Aug 03, 2018
  18. Jul 31, 2018
  19. Jul 18, 2018
    • toaster's avatar
      A bunch of little things. · a036e9cd
      toaster authored
      * Fix both cv_timelimit and cv_pointlimit as "hidden options" for people to play with if they know about them via the console.
      * Show GAME SPEED on the tab screen.
      * Fix Invincibility and Grow's music changes being broken. (I didn't test them properly when making them P_RestoreMusic calls, sorry.)
      * Stop showing the First Person Kart view in spectator mode, per Sal's request.
      a036e9cd
    • toaster's avatar
      *A biggie: two-tier intermission screen! · 2b7298e9
      toaster authored
      	* Have the entire thing slide the fuck away a short while into the intermission.
      	* The tab screen is modified to work off similar behaviour and presentation.
      * To go with it, a revamp of how Battle's scoring is handled.
      	* It's now considered "hits", and is stored in a reuse in one of the vanilla NiGHTS variables, allowing it to use exactly the same ranking mechanisms as race.
      	* No more resetting of score between battle rounds.
      * Minor, unrelated general code cleanup in places.
      * Disable the YEEEAH in splitscreen, otherwise you'll hear it *all the time*.
      2b7298e9
  20. Jul 07, 2018
    • toaster's avatar
      Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that... · 97348beb
      toaster authored
      Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
      	* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
      	* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
      	* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
      	* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
      97348beb
  21. Jun 30, 2018
    • toaster's avatar
      Don't look at this commit too closely until after netgame, I want to surprise yalls!! · cf6f85a7
      toaster authored
      * Lots of menu changes!
      	* Little arrows next to changeable cvars!
      	* Show default value for sliders!
      	* Pretty pretty pretty.
      	* I don't know how to describe some of these changes.
      * Effectively nuke MIDI music support!
      * Skiddown at the start of a race is more interesting!
      * Spinning in waterslides!
      * Tiny bugfix in voting, plus a little celebration...
      cf6f85a7
  22. Jun 15, 2018
  23. Mar 29, 2018
  24. Jan 22, 2018
    • Sal's avatar
      Record best lap time in Record Attack · 672c4b52
      Sal authored
      - Record Attack replays now save best lap time
      - Removed instances of NiGHTS Attack
      - Removed a lot of unlockable that have no use in Kart (ultimate mode,
      perfect bonus, score emblems, etc)
      - Removed all methods of activating ultimate mode
      672c4b52
  25. Dec 19, 2017
  26. Nov 03, 2016
  27. Nov 02, 2016
  28. Aug 15, 2016
  29. Jul 06, 2016
  30. Jun 12, 2016
  31. May 18, 2016
  32. Mar 27, 2016
  33. Mar 15, 2014
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