- Nov 25, 2018
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Marco Z authored
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- Jun 20, 2018
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Sal authored
- SPB multiplier depending on 1st-2nd distance - Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes. - Spinout is affected by boosters, *properly* - Can no longer strafe while spinning out on speed bumps - Messed with how other items interact with speed bumps, again. - Old bounce code has been ported for non-players - Fixed Karma players being able to do anything after the round has ended. - Fixed sneaker and spinout timer weirdness - Fixed Mines still being hold-use - Fixed rubber-burn turn not working - Removed redundant k_spinout and unused k_boosting variables - Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
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- Jul 06, 2016
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ZTsukei authored
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- May 14, 2016
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Monster Iestyn authored
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- May 07, 2016
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Inuyasha authored
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- May 06, 2016
- Apr 19, 2016
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Inuyasha authored
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- Apr 18, 2016
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Inuyasha authored
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- Jan 26, 2016
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The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
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- Jan 18, 2016
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Monster Iestyn authored
The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
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- Jan 14, 2016
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Monster Iestyn authored
Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched) Also fixed how the function went out of the array's bounds for ANGLE_180 and above (or negative angles)
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- May 21, 2015
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Yukita Mayako authored
Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead of using a full UINT32. Lua only has one number type, so signedness gets in the way of using angle_t directly. This handling of angles matches up with how ZDoom ACS scripting and the like does it. I also changed all the integer casts and pushes of fixed_t to their own macro in preperation for possible future seperation.
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- May 20, 2015
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Yukita Mayako authored
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- Mar 15, 2014
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Alam Ed Arias authored
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