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  1. Nov 25, 2018
  2. Jun 20, 2018
    • Sal's avatar
      Hundreds of tweaks · a8aec0b9
      Sal authored
      - SPB multiplier depending on 1st-2nd distance
      - Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes.
      - Spinout is affected by boosters, *properly*
      - Can no longer strafe while spinning out on speed bumps
      - Messed with how other items interact with speed bumps, again.
      - Old bounce code has been ported for non-players
      - Fixed Karma players being able to do anything after the round has ended.
      - Fixed sneaker and spinout timer weirdness
      - Fixed Mines still being hold-use
      - Fixed rubber-burn turn not working
      - Removed redundant k_spinout and unused k_boosting variables
      - Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
      a8aec0b9
  3. Jul 06, 2016
  4. May 18, 2016
  5. May 14, 2016
  6. May 07, 2016
  7. May 06, 2016
  8. Apr 19, 2016
  9. Apr 18, 2016
  10. Jan 26, 2016
    • Monster Iestyn's avatar
      Use modulo, not bitwise AND. My fault once again, whoops. · f2f8906a
      Monster Iestyn authored and colette's avatar colette committed
      The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
      f2f8906a
  11. Jan 18, 2016
    • Monster Iestyn's avatar
      Use modulo, not bitwise AND. My fault once again, whoops. · c6a2bde7
      Monster Iestyn authored
      The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
      c6a2bde7
  12. Jan 14, 2016
  13. May 21, 2015
    • Yukita Mayako's avatar
      Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. · ef0e61fc
      Yukita Mayako authored
      Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
      of using a full UINT32. Lua only has one number type, so signedness
      gets in the way of using angle_t directly. This handling of angles
      matches up with how ZDoom ACS scripting and the like does it.
      
      I also changed all the integer casts and pushes of fixed_t to
      their own macro in preperation for possible future seperation.
      ef0e61fc
  14. May 20, 2015
  15. Mar 15, 2014
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